17370 cards found
Winter Sky

Winter Sky {R}

Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Related card: Apocalypse Chime
  • Homelands
Winter's Chill

Winter's Chill {X}{U}

Instant
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
  • Ice Age
Winter's Grasp

Winter's Grasp {1}{G}{G}

Sorcery
Destroy target land.
Winter settles on the land, and the land prays it will wake.
Winter's Night

Winter's Night {R}{G}{W}

World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Winter's Rest

Winter's Rest {1}{U}

Snow Enchantment - Aura
Enchant creature
When Winter's Rest enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Wire Surgeons

Wire Surgeons {4}{B}{B}

Creature - Human Artificer
Fear
Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost.
6/5
Wiretapping

Wiretapping {4}{U}

Enchantment
Hideaway 5
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Wirewood Channeler

Wirewood Channeler {3}{G}

Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
"Your words are meaningless. The rustling of leaves is the only language that makes any sense."
2/2
Wirewood Guardian

Wirewood Guardian {5}{G}{G}

Creature - Elf Mutant
Forestcycling {2}
Tall as a tree and probably related.
6/6
Wirewood Lodge

Wirewood Lodge

Land
{T}: Add {C}.
{G}, {T}: Untap target Elf.
Wirewood Pride

Wirewood Pride {G}

Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"Though you may leave this haven we have found, may our strength never leave you."
Wirewood Savage

Wirewood Savage {2}{G}

Creature - Elf
Whenever a Beast enters, you may draw a card.
"She is truly Wirewood's child now."
—Elvish refugee
2/2
Wirewood Symbiote

Wirewood Symbiote {G}

Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
It drinks fatigue.
1/1
Wisedrafter's Will

Wisedrafter's Will {U}

Enchantment
Your opponents play with their hands revealed.
{U}, Sacrifice Wisedrafter's Will: Draw a card.
{U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.
  • Mystery Booster 2
Wish

Wish {2}{R}

Sorcery
You may play a card you own from outside the game this turn.
"If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true . . ."
—Ellywick Tumblestrum
Wishclaw Talisman

Wishclaw Talisman {1}{B}

Artifact
Wishclaw Talisman enters with three wish counters on it.
{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
  • Mystery Booster 2
  • Throne of Eldraine Promos 110p 110s
  • Throne of Eldraine 110 357
Wishcoin Crab

Wishcoin Crab {3}{U}

Creature - Crab
"What wishes do they grant? Mostly pinching-related ones."
—Omik, superintendent of waterworks
2/5
Wishful Merfolk

Wishful Merfolk {1}{U}

Creature - Merfolk
Defender
{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
She yearned to walk on dry land so she might take her vengeance there.
3/2
Wishing Well

Wishing Well {3}{U}

Artifact
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
  • Bloomburrow Promos 81p 81s
  • Bloomburrow 81 358
Wispweaver Angel

Wispweaver Angel {4}{W}{W}

Creature - Angel
Flying
When Wispweaver Angel enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
4/4
Wistful Puppeteer

Wistful Puppeteer {3}{U}

Creature - Human Artificer
When Wistful Puppeteer enters the battlefield, create an Animated Role attached to up to one target noncreature artifact you control. (Enchanted permanent is a 4/4 artifact creature.)
Whenever one or more artifact creatures you control deal combat damage to an opponent, draw a card.
2/2
  • Unknown Event
Wistful Selkie

Wistful Selkie {G/U}{G/U}{G/U}

Creature - Merfolk Wizard
When Wistful Selkie enters, draw a card.
Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.
2/2
Witch Engine

Witch Engine {5}{B}

Creature - Horror
Swampwalk
{T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine.
4/4
Witch Hunt

Witch Hunt {4}{R}

Enchantment
Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
The accusations spread like hungry flames.
Witch Hunter

Witch Hunter {2}{W}{W}

Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1/1