22668 cards found
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Seton, Krosan Protector

Seton, Krosan Protector {G}{G}{G}

Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."
2/2
  • Odyssey
Seven Dwarves

Seven Dwarves {1}{R}

Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"The gleam of rubies and my brothers and sisters by my side . . . what more could I want?"
—Brognold the Third
2/2
Related card: Jewel Mine Overseer
  • Throne of Eldraine
Seven-Tail Mentor

Seven-Tail Mentor {3}{W}

Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
"I have taught you all I can. Take this blade and rise as my equal."
2/3
  • Kamigawa: Neon Dynasty 36 313
Severed Legion

Severed Legion {1}{B}{B}

Creature - Zombie
Fear
No one in Aphetto answers a knock at the door after sundown.
2/2
Related card: Skirk Shaman
Sevinne, the Chronoclasm

Sevinne, the Chronoclasm {2}{U}{R}{W}

Legendary Creature - Human Wizard
Prevent all damage that would be dealt to Sevinne, the Chronoclasm.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
"The best moments are worth reliving."
2/2
Sewer Crocodile

Sewer Crocodile {5}{U}

Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
"Quick, let's hide in the sewer!"
—Ginsi the Thief, now deceased
4/6
Related card: Sewer Crocodile (Alchemy)
  • Streets of New Capenna
Sewer Crocodile (Alchemy)

Sewer Crocodile (Alchemy) {5}{U}

Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
"Quick, let's hide in the sewer!"
—Ginsi the Thief, now deceased
4/7
Related card: Sewer Crocodile
  • Streets of New Capenna
Sewer Nemesis

Sewer Nemesis {3}{B}

Creature - Horror
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
*/*
Sewer Rats

Sewer Rats {B}

Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
You lie down with rats, and the rats run away.
—Suq'Ata insult
1/1
Sewer Shambler

Sewer Shambler {2}{B}

Creature - Zombie
Swampwalk
Scavenge {2}{B}
2/1
Sewerdreg

Sewerdreg {3}{B}{B}

Creature - Spirit
Swampwalk
Sacrifice Sewerdreg: Exile target card from a graveyard.
They hardly have form, dripping through pipe and grate with the slip and stench of flowing sewage.
3/3
  • Ravnica: City of Guilds
Sewn-Eye Drake

Sewn-Eye Drake {2}{U/R}{B}

Creature - Zombie Drake
Flying, haste
"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King
3/1
  • Alara Reborn
Shabraz, the Skyshark

Shabraz, the Skyshark {3}{W}{U}

Legendary Creature - Shark Bird
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.
{W/U}: Target Human gains flying until end of turn.
3/3
Related card: Brallin, Skyshark Rider
Shackle Slinger

Shackle Slinger {2}{U}

Creature - Human Soldier
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it.
Even when he missed the wrists, a pair of thundercuffs to the head got the job done.
3/2
  • Outlaws of Thunder Junction
Shacklegeist

Shacklegeist {1}{U}

Creature - Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
The Blessed Sleep doesn't come easily to a mind chained by regrets.
2/2
Shackles

Shackles {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
"It could be worse," said Gerrard, looking around. "Well, maybe not."
Shade of Trokair

Shade of Trokair {3}{W}

Creature - Shade
{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—{W}
1/2
Shade's Form

Shade's Form {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
  • Torment
Shadewing Laureate

Shadewing Laureate {W}{W/B}{B}

Creature - Human Warlock
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
"Would you prefer I destroy you using prose or verse?"
2/2
  • Strixhaven: School of Mages
Shadow Alley Denizen

Shadow Alley Denizen {B}

Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn.
1/1
Shadow Glider

Shadow Glider {2}{W}

Creature - Kor Soldier
Flying
A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes.
2/2
  • Battle for Zendikar
Shadow Guildmage

Shadow Guildmage {B}

Creature - Human Wizard
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.
To keep the dead so others may live.
—Shadow Guild maxim
1/1
Shadow Kin

Shadow Kin {3}{U}

Creature - Shapeshifter
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2/2
  • Midnight Hunt Commander 16 54
Shadow Lance

Shadow Lance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.