22643 cards found
Setessan Griffin

Setessan Griffin {4}{W}

Creature - Griffin
Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.
3/2
  • Theros
Setessan Oathsworn

Setessan Oathsworn {1}{G}{G}

Creature - Satyr Warrior
Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.
"Setessa is not the city of my birth, but it is the place I fight for, and the place I'm willing to die for. Does that not make it my home?"
1/1
  • Born of the Gods
Setessan Petitioner

Setessan Petitioner {1}{G}{G}

Creature - Human Druid
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green.
"Cypress leaves for family, larkspur for protection, amaranth for a bountiful harvest."
2/2
  • Theros Beyond Death
Setessan Skirmisher

Setessan Skirmisher {1}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
Bassara, the tower of the fox, houses the elite skirmishers who guard the Nessian Wood against trespassers.
2/1
  • Theros Beyond Death
Setessan Starbreaker

Setessan Starbreaker {3}{G}

Creature - Human Warrior
When Setessan Starbreaker enters the battlefield, you may destroy target Aura.
"Who says you cannot touch the stars?"
2/1
  • Born of the Gods
Setessan Training

Setessan Training {1}{G}

Enchantment - Aura
Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample.
Sethron, Hurloon General

Sethron, Hurloon General {3}{R}{R}

Legendary Creature - Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.
4/4
Seton's Desire

Seton's Desire {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Seton, Krosan Protector

Seton, Krosan Protector {G}{G}{G}

Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."
2/2
  • Odyssey
Seven Dwarves

Seven Dwarves {1}{R}

Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"The gleam of rubies and my brothers and sisters by my side . . . what more could I want?"
—Brognold the Third
2/2
Related card: Jewel Mine Overseer
  • Throne of Eldraine
Seven-Tail Mentor

Seven-Tail Mentor {3}{W}

Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
"I have taught you all I can. Take this blade and rise as my equal."
2/3
  • Kamigawa: Neon Dynasty 36 313
Severed Legion

Severed Legion {1}{B}{B}

Creature - Zombie
Fear
No one in Aphetto answers a knock at the door after sundown.
2/2
Related card: Skirk Shaman
Sevinne, the Chronoclasm

Sevinne, the Chronoclasm {2}{U}{R}{W}

Legendary Creature - Human Wizard
Prevent all damage that would be dealt to Sevinne, the Chronoclasm.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
"The best moments are worth reliving."
2/2
Sewer Crocodile

Sewer Crocodile {5}{U}

Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
"Quick, let's hide in the sewer!"
—Ginsi the Thief, now deceased
4/6
Related card: Sewer Crocodile (Alchemy)
  • Streets of New Capenna
Sewer Crocodile (Alchemy)

Sewer Crocodile (Alchemy) {5}{U}

Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
"Quick, let's hide in the sewer!"
—Ginsi the Thief, now deceased
4/7
Related card: Sewer Crocodile
  • Streets of New Capenna
Sewer Nemesis

Sewer Nemesis {3}{B}

Creature - Horror
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
*/*
Sewer Rats

Sewer Rats {B}

Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
You lie down with rats, and the rats run away.
—Suq'Ata insult
1/1
Sewer Shambler

Sewer Shambler {2}{B}

Creature - Zombie
Swampwalk
Scavenge {2}{B}
2/1
Sewerdreg

Sewerdreg {3}{B}{B}

Creature - Spirit
Swampwalk
Sacrifice Sewerdreg: Exile target card from a graveyard.
They hardly have form, dripping through pipe and grate with the slip and stench of flowing sewage.
3/3
  • Ravnica: City of Guilds
Sewn-Eye Drake

Sewn-Eye Drake {2}{U/R}{B}

Creature - Zombie Drake
Flying, haste
"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King
3/1
  • Alara Reborn
Shabraz, the Skyshark

Shabraz, the Skyshark {3}{W}{U}

Legendary Creature - Shark Bird
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.
{W/U}: Target Human gains flying until end of turn.
3/3
Related card: Brallin, Skyshark Rider
Shackle Slinger

Shackle Slinger {2}{U}

Creature - Human Soldier
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it.
Even when he missed the wrists, a pair of thundercuffs to the head got the job done.
3/2
  • Outlaws of Thunder Junction
Shacklegeist

Shacklegeist {1}{U}

Creature - Spirit
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
The Blessed Sleep doesn't come easily to a mind chained by regrets.
2/2
Shackles

Shackles {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
"It could be worse," said Gerrard, looking around. "Well, maybe not."