33523 cards found
Uphill Battle

Uphill Battle {2}{R}

Enchantment
Creatures played by your opponents enter tapped.
Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.
  • Mercadian Masques
Trusty Retriever

Trusty Retriever {3}{W}

Creature - Dog
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Return target artifact or enchantment card from your graveyard to your hand.
Wipe away the slobber and it's as good as new, give or take a few bite marks.
2/3
Gate to Seatower

Gate to Seatower

Land - Island Gate
({T}: Add {U}.)
Gate to Seatower enters the battlefield tapped.
{3}{U}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Beseech the Queen

Beseech the Queen {2/B}{2/B}{2/B}

Sorcery
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Those who hear her go mad with inspiration.
Invasion of Tarkir
Defiant Thundermaw

Invasion of Tarkir {1}{R}

Battle - Siege
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way.
Defense: 5
Card has other part: Defiant Thundermaw
Comet, Stellar Pup

Comet, Stellar Pup {2}{R}{W}

Legendary Planeswalker - Comet
[0]: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [–1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [–2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
Loyalty:
5
Notion Thief

Notion Thief {2}{U}{B}

Creature - Human Rogue
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3/1
Siona, Captain of the Pyleas

Siona, Captain of the Pyleas {1}{G}{W}

Legendary Creature - Human Soldier
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
2/2
Quirion Druid

Quirion Druid {2}{G}

Creature - Elf Druid
{G}, {T}: Target land becomes a 2/2 green creature that's still a land.
"The land has been gracious enough to let you tread upon her for years. That privilege is about to end."
—Liefellen, Quirion exarch
1/2
  • Visions
Kathril, Aspect Warper

Kathril, Aspect Warper {2}{W}{B}{G}

Legendary Creature - Nightmare Insect
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
3/3
Frozen Solid

Frozen Solid {1}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
"Guard, fetch me a mallet."
—Heidar, Rimewind master
Bala Ged Sanctuary
Bala Ged Recovery

Bala Ged Sanctuary

Land
This land enters tapped.
{T}: Add {G}.
"I know it's around here somewhere."
—Doral, Bala Ged guide
Card has other part: Bala Ged Recovery
Mace of the Valiant

Mace of the Valiant {2}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance.
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip {3}
The Zabulous Cosplayer

The Zabulous Cosplayer {2}{U}{R}

Legendary Creature - Human Shapeshifter
As The Zabulous Cosplayer enters and at the beginning of your upkeep, choose a tournament-legal non-Aura permanent card at random. The Zabulous Cosplayer becomes a copy of that card, except it has this ability. (Use the "random card" feature on a Magic card search engine until you hit a permanent card.)
0/0
  • Unknown Event
Snarling Undorak

Snarling Undorak {2}{G}{G}

Creature - Beast
{2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G}
Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.
3/3
  • Onslaught
Blizzard Elemental

Blizzard Elemental {5}{U}{U}

Creature - Elemental
Flying
{3}{U}: Untap this creature.
Students who had seen Rayne argue with Urza were certain she had summoned it to make him seem warmer by comparison.
5/5
Genemorph Imago

Genemorph Imago {G}{U}

Creature - Insect Druid
Flying
Landfall — Whenever a land you control enters, target creature has base power and toughness 3/3 until end of turn. If you control six or more lands, that creature has base power and toughness 6/6 until end of turn instead.
"We can all be more than we are. Let me help."
1/3
  • Edge of Eternities Promos 217p 217s
  • Edge of Eternities 217 299
Minn, Wily Illusionist

Minn, Wily Illusionist {1}{U}{U}

Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3
  • Forgotten Realms Commander 16 285
Fight

Fight {3}{G}

Sorcery
Aftermath
Target creature you control fights target creature an opponent controls.
Card has other part: Prepare
Invigorating Surge

Invigorating Surge {2}{G}

Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
For hydras, most problems can be solved with the addition of a few extra heads.
Symbol Status

Symbol Status {2}{G}{G}

Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
"Everyone break into teams. Weaponry, you're with me. Nature group, meet by the palm tree. Stoneworks and metalworks, follow the anvil. Everyone else, gather around the giant V."
—Sword of Kaldra
  • Unhinged
Swooping Protector

Swooping Protector {3}{W}

Creature - Bird Citizen
Flash
Flying
This creature enters with a shield counter on it.
2/1
  • Streets of New Capenna
Cosmium Catalyst
Ore-Rich Stalactite

Cosmium Catalyst

Artifact
(Color indicator: Cosmium Catalyst is red)
{1}{R}, {T}: Choose an exiled card used to craft this artifact at random. You may cast that card without paying its mana cost.
Deep goblins laugh at humans' wands. They cast spells with their hammers.
Card has other part: Ore-Rich Stalactite
  • The Lost Caverns of Ixalan Commander 11b 23b
Soramaro, First to Dream

Soramaro, First to Dream {4}{U}{U}

Legendary Creature - Spirit
Flying
Soramaro's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.
*/*
  • Saviors of Kamigawa
Tragic Fall

Tragic Fall {1}{B}

Instant
Target creature gets -3/-3 until end of turn.
Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
Every final journey begins with a single misstep.
  • Modern Horizons 2