17332 cards found
Wild Endeavor

Wild Endeavor {4}{G}{G}

Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
The wilds consume, but they also create.
  • Forgotten Realms Commander 43 312
Wild Goose Chase

Wild Goose Chase {G}{U}

Instant - Adventure
Draw two cards, then discard two cards. Create a Food token.
Card has other part: Albiorix, Goose Tyrant
  • Alchemy: Outlaws of Thunder Junction
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
2/2
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Wild Hunger

Wild Hunger {2}{G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R}
Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
Wild Magic Surge

Wild Magic Surge {R}{R}

Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
  • Commander Legends: Battle for Baldur's Gate
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Wild Nacatl

Wild Nacatl {G}

Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."
1/1
Wild Ogre Bupkis

Wild Ogre Bupkis

Stickers
{TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it.
{TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.
{TK}{TK} — 5/1
{TK}{TK}{TK}{TK} — 7/4
  • Unfinity Sticker Sheets
Wild Ox

Wild Ox {3}{G}

Creature - Ox
Swampwalk
It has the run of the swamps, and it knows it.
3/3
Wild Pair

Wild Pair {4}{G}{G}

Enchantment
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Wild Research

Wild Research {2}{R}

Enchantment
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Wild Shape

Wild Shape {G}

Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Wild Slash

Wild Slash {R}

Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Never mistake deception for cleverness.
Wild Wanderer

Wild Wanderer {3}{G}

Creature - Elf Druid
When Wild Wanderer enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
Wild-Field Scarecrow

Wild-Field Scarecrow {3}

Artifact Creature - Scarecrow
Defender
{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
1/4
Wild-Magic Sorcerer

Wild-Magic Sorcerer {3}{R}

Creature - Orc Shaman
The first spell you cast from exile each turn has cascade.
4/3
Wildborn Preserver

Wildborn Preserver {1}{G}

Creature - Elf Archer
Flash
Reach
Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2/2
Wildcall

Wildcall {X}{G}{G}

Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it.
A howl on the wind hides many dangers.
Wilderness Elemental

Wilderness Elemental {1}{R}{G}

Creature - Elemental
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
—Taaveti of Kelsinko, elvish hunter
*/3
Wildest Dreams

Wildest Dreams {X}{X}{G}

Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
"I opened my mind to the immensity of the wonders around me. It was only then that I could see the Great Conduit."
—Rashmi, aether-seer
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Wildfire Elemental

Wildfire Elemental {2}{R}{R}

Creature - Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
3/3
Wildfire Emissary

Wildfire Emissary {3}{R}

Creature - Efreet
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
2/4
Wildfire Eternal

Wildfire Eternal {3}{R}

Creature - Zombie Jackal Cleric
Afflict 4
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
1/4