18954 cards found
Tide Skimmer

Tide Skimmer {3}{U}

Creature - Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
2/3
Tide of War

Tide of War {4}{R}{R}

Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
  • Champions of Kamigawa
Tideforce Elemental

Tideforce Elemental {2}{U}

Creature - Elemental
{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Ebb and flow, high tide and low, quick as sand and just as slow.
2/1
  • Worldwake
Tidepool Turtle

Tidepool Turtle {3}{U}

Creature - Turtle
{2}{U}: Scry 1.
Prized by wizards as a mobile scrying pool, it bears visions drawn from the depths of the sea.
2/5
  • Dominaria United
Tidespout Tyrant

Tidespout Tyrant {5}{U}{U}{U}

Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
5/5
Tidewalker

Tidewalker {2}{U}

Creature - Elemental
Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing
Tidewalker's power and toughness are each equal to the number of time counters on it.
*/*
  • Planar Chaos
Tidewater Minion

Tidewater Minion {3}{U}{U}

Creature - Elemental Minion
Defender
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
4/4
  • Ravnica: City of Guilds
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Tidy Conclusion

Tidy Conclusion {3}{B}{B}

Instant
Destroy target creature. You gain 1 life for each artifact you control.
Aetherborn patrons use any means necessary to secure victory for their protégés.
Tiger Claws

Tiger Claws {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
  • Mercadian Masques
Tiger-Tribe Hunter

Tiger-Tribe Hunter {3}{R}{R}

Creature - Human Barbarian
Trample
Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
4/4
  • Adventures in the Forgotten Realms
Tigereye Cameo

Tigereye Cameo {3}

Artifact
{T}: Add {G} or {W}.
"An elvish adventurer unearthed this stone in Jolrael's jungle. Now it's truly fit for display in one of her palaces."
—Isel, master carver
  • Invasion
Tiller of Flesh

Tiller of Flesh {3}{W}

Creature - Phyrexian Knight
Whenever you cast a spell that targets one or more permanents, incubate 2.
2/4
  • March of the Machine
Tilling Treefolk

Tilling Treefolk {2}{G}

Creature - Treefolk Druid
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
He digs his roots into barren ground, searching for old seeds that never had the chance to sprout.
1/3
  • Eventide
Tilonalli's Skinshifter

Tilonalli's Skinshifter {2}{R}

Creature - Human Shaman
Haste
Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
"I am the ferocity of the Burning Sun. I am hide and feather, fang and claw."
0/1
Timber Protector

Timber Protector {4}{G}

Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
In his presence, an ordinary grove becomes a bastion to turn spells and break armies.
4/6
Timberland Ancient

Timberland Ancient {4}{G}{G}

Creature - Treefolk
Reach, trample
Forestcycling {2}
Only the trees were old enough to remember what happened when Moag ignored warnings of Phyrexia millennia ago. They were determined not to repeat the mistake.
6/5
  • March of the Machine
Timbermare

Timbermare {3}{G}

Creature - Elemental Horse
Haste
Echo {5}{G}
When Timbermare enters the battlefield, tap all other creatures.
Only nature wreaks such lovely havoc.
5/5
  • Planar Chaos
Timbermaw Larva

Timbermaw Larva {3}{G}

Creature - Beast
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
2/2
  • Zendikar
Timberwatch Elf

Timberwatch Elf {2}{G}

Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Even through the Mirari's voice, the elves still hear the call of their kinship.
1/2
Time Bomb

Time Bomb {4}

Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
"Yesterday you were just a figment of your master's imagination. I liked you better then."
—Shai Fusan, archmage
Time Elemental

Time Elemental {2}{U}

Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0/2
Time Machine

Time Machine {5}

Artifact
{T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
Time Out

Time Out {4}{U}

Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Anyone other than a goblin would've gotten only a hand caught in the cookie jar.