32272 cards found
Marketback Walker

Marketback Walker {X}{X}

Artifact Creature - Construct
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Many of the inventions built to fight the Phyrexians have since been repurposed for civilian use.
0/0
Marketwatch Phantom

Marketwatch Phantom {1}{W}

Creature - Spirit Detective
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
"It's amazing how efficient a detective you can be when you're not slowed down by things like self-preservation or walls."
2/2
  • Murders at Karlov Manor
Markov Baron

Markov Baron {2}{B}

Creature - Vampire Noble
Convoke
Lifelink
Other Vampires you control get +1/+1.
Madness {2}{B}
2/2
Markov Blademaster

Markov Blademaster {1}{R}{R}

Creature - Vampire Warrior
Double strike
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"
1/1
Markov Crusader

Markov Crusader {4}{B}

Creature - Vampire Knight
Lifelink
This creature has haste as long as you control another Vampire.
The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.
4/3
Markov Dreadknight

Markov Dreadknight {3}{B}{B}

Creature - Vampire Knight
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on this creature.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
3/3
Markov Enforcer

Markov Enforcer {4}{R}{R}

Creature - Vampire Soldier
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls.
Whenever a creature dealt damage by this creature this turn dies, create a Blood token.
6/6
Markov Patrician

Markov Patrician {2}{B}

Creature - Vampire
Lifelink
Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."
3/1
  • Innistrad
Markov Purifier

Markov Purifier {1}{W}{B}

Creature - Vampire Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages.
2/3
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Markov Waltzer

Markov Waltzer {2}{R}{W}

Creature - Vampire
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
"I'll lead."
1/3
Markov Warlord

Markov Warlord {5}{R}

Creature - Vampire Warrior
Haste
When this creature enters, up to two target creatures can't block this turn.
"What use is a stake or holy symbol in the hands of a coward?"
4/4
Markov's Servant
Chosen of Markov

Markov's Servant

Creature - Vampire
(Color indicator: Markov's Servant is black)
". . . and for that I shall be eternally grateful."
4/4
Card has other part: Chosen of Markov
  • Dark Ascension
Marneus Calgar

Marneus Calgar {2}{W}{U}{B}

Legendary Creature - Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens you control enter, draw a card.
Chapter Master{6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
  • Warhammer 40,000 Commander 8 175
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Related card: Convention Maro
Maro Avatar

Maro Avatar

Vanguard
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
Hand size bonus: +2
Life bonus: -7
  • Magic Online Avatars
Maro's Gone Nuts

Maro's Gone Nuts {G}{G}

Enchantment
Double any effect that doubles. (It quadruples.)
Marrow Bats

Marrow Bats {4}{B}

Creature - Bat Skeleton
Flying
Pay 4 life: Regenerate this creature.
"No matter how far we push into Stensia, undeath will always remain in these lands."
—Terhold, archmage of Drunau
4/1
Marrow Chomper

Marrow Chomper {3}{B}{G}

Creature - Zombie Lizard
Devour 2
When this creature enters, you gain 2 life for each creature it devoured.
3/3
  • Alara Reborn
Marrow Shards

Marrow Shards {W/P}

Instant
Marrow Shards deals 1 damage to each attacking creature.
"We are a single entity. Dissenters must be sutured into the Orthodoxy."
—Elesh Norn, Grand Cenobite
  • New Phyrexia
Marrow-Gnawer

Marrow-Gnawer {3}{B}{B}

Legendary Creature - Rat Rogue
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.
2/3
Marsh Boa

Marsh Boa {G}

Creature - Snake
Swampwalk
Though a powerful constrictor, it prefers simply to drown its prey.
1/1
  • Prophecy
Marsh Casualties

Marsh Casualties {B}{B}

Sorcery
Kicker {3}
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Marsh Crocodile

Marsh Crocodile {2}{U}{B}

Creature - Crocodile
When this creature enters, return a blue or black creature you control to its owner's hand.
When this creature enters, each player discards a card.
4/4
Marsh Flats

Marsh Flats

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.