32251 cards found
Markov Waltzer

Markov Waltzer {2}{R}{W}

Creature - Vampire
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
"I'll lead."
1/3
Markov Warlord

Markov Warlord {5}{R}

Creature - Vampire Warrior
Haste
When this creature enters, up to two target creatures can't block this turn.
"What use is a stake or holy symbol in the hands of a coward?"
4/4
Markov's Servant
Chosen of Markov

Markov's Servant

Creature - Vampire
(Color indicator: Markov's Servant is black)
". . . and for that I shall be eternally grateful."
4/4
Card has other part: Chosen of Markov
  • Dark Ascension
Marneus Calgar

Marneus Calgar {2}{W}{U}{B}

Legendary Creature - Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens you control enter, draw a card.
Chapter Master{6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
  • Warhammer 40,000 Commander 8 175
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Related card: Convention Maro
Maro Avatar

Maro Avatar

Vanguard
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
Hand size bonus: +2
Life bonus: -7
  • Magic Online Avatars
Maro's Gone Nuts

Maro's Gone Nuts {G}{G}

Enchantment
Double any effect that doubles. (It quadruples.)
Marrow Bats

Marrow Bats {4}{B}

Creature - Bat Skeleton
Flying
Pay 4 life: Regenerate this creature.
"No matter how far we push into Stensia, undeath will always remain in these lands."
—Terhold, archmage of Drunau
4/1
Marrow Chomper

Marrow Chomper {3}{B}{G}

Creature - Zombie Lizard
Devour 2
When this creature enters, you gain 2 life for each creature it devoured.
3/3
  • Alara Reborn
Marrow Shards

Marrow Shards {W/P}

Instant
Marrow Shards deals 1 damage to each attacking creature.
"We are a single entity. Dissenters must be sutured into the Orthodoxy."
—Elesh Norn, Grand Cenobite
  • New Phyrexia
Marrow-Gnawer

Marrow-Gnawer {3}{B}{B}

Legendary Creature - Rat Rogue
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.
2/3
Marsh Boa

Marsh Boa {G}

Creature - Snake
Swampwalk
Though a powerful constrictor, it prefers simply to drown its prey.
1/1
  • Prophecy
Marsh Casualties

Marsh Casualties {B}{B}

Sorcery
Kicker {3}
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Marsh Crocodile

Marsh Crocodile {2}{U}{B}

Creature - Crocodile
When this creature enters, return a blue or black creature you control to its owner's hand.
When this creature enters, each player discards a card.
4/4
Marsh Flats

Marsh Flats

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Marsh Flitter

Marsh Flitter {3}{B}

Creature - Faerie Rogue
Flying
When this creature enters, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.
1/1
Marsh Gas

Marsh Gas {B}

Instant
All creatures get -2/-0 until end of turn.
"Comes right outta th' ground. If ya can smell it, it's too late."
—Keevy Bogsbury
Marsh Goblins

Marsh Goblins {B}{R}

Creature - Goblin
Swampwalk
Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.
1/1
  • The Dark
Marsh Hulk

Marsh Hulk {4}{B}{B}

Creature - Zombie Ogre
Megamorph {6}{B}
Now vengeance is his sole purpose.
4/6
Marsh Lurker

Marsh Lurker {3}{B}

Creature - Beast
Sacrifice a Swamp: This creature gains fear until end of turn.
From the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.
3/2
  • Tempest
Marsh Threader

Marsh Threader {1}{W}

Creature - Kor Scout
Swampwalk
"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."
2/1
  • Worldwake
Marsh Viper

Marsh Viper {3}{G}

Creature - Snake
Whenever this creature deals damage to a player, that player gets two poison counters.
"And the seraphs sob at vermin fangs
In human gore imbued."
—Edgar Allan Poe, "The Conqueror Wurm"
1/2
Marshal of Zhalfir

Marshal of Zhalfir {W}{U}

Creature - Human Knight
Other Knights you control get +1/+1.
{W}{U}, {T}: Tap another target creature.
"How kind of our foes to move in such perfect, predictable unison. Split into squadrons and execute the Lion's Claw!"
2/2
  • March of the Machine
Marshal of the Lost

Marshal of the Lost {2}{W}{B}

Creature - Orc Warrior
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Gvar carved his way through the Ancestral Maelstrom, seeking to restore the withered Kin-Tree and soothe the raging spirits.
3/3
  • Tarkir: Dragonstorm
Marshal's Anthem

Marshal's Anthem {2}{W}{W}

Enchantment
Multikicker {1}{W}
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.