33330 cards found
Lunar Insight

Lunar Insight {2}{U}

Sorcery
Draw a card for each different mana value among nonland permanents you control.
"The night sky is generous with its secrets. We need only learn its language."
Lunar Mystic

Lunar Mystic {2}{U}{U}

Creature - Human Wizard
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
"I'm pleased this world has learned the moon affects more than the tides."
—Tamiyo, the Moon Sage
2/2
Lunar Rejection

Lunar Rejection {1}{U}

Instant
Cleave {3}{U}
Return target [Wolf or Werewolf] creature to its owner's hand.
Draw a card.
Lunarch Inquisitors
Avacynian Missionaries

Lunarch Inquisitors

Creature - Human Cleric
(Color indicator: Lunarch Inquisitors is white)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.
"We come bearing the tools of confession and absolution."
4/4
Card has other part: Avacynian Missionaries
  • Shadows over Innistrad
Lunarch Mantle

Lunarch Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
Lunarch Veteran
Luminous Phantom

Lunarch Veteran {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life.
Disturb {1}{W}
"Even in our darkest times, Avacyn's light still guides us."
1/1
Card has other part: Luminous Phantom
Lunatic Pandora

Lunatic Pandora {1}

Legendary Artifact
{2}, {T}: Surveil 1.
{6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
"Inside the Lunatic Pandora is this thing called a Crystal Pillar. It calls monsters from the Moon."
—Zell Dincht
  • Final Fantasy
Lunge

Lunge {2}{R}

Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Cho-Arrim righteousness was no match for Benalish combat training.
  • Mercadian Masques
Lunk Errant

Lunk Errant {5}{R}

Creature - Giant Warrior
Whenever this creature attacks alone, it gets +1/+1 and gains trample until end of turn.
"One's plenty," observed the merrow. "Way too plenty," agreed the boggart.
4/4
  • Morningtide
Lupari Shield

Lupari Shield {1}{G}

Sorcery - Adventure
Humans you control gain indestructible until your next turn.
Card has other part: Karvanista, Loyal Lupari
  • Doctor Who 106b 711b
Lupine Harbingers

Lupine Harbingers {3}{G}

Creature - Wolf
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell {4}{G}{G}
4/4
  • Alchemy: Innistrad
Lupine Prototype

Lupine Prototype {2}

Artifact Creature - Wolf Construct
This creature can't attack or block unless a player has no cards in hand.
"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
—Stitcher Geralf
5/5
Lupinflower Village

Lupinflower Village

Land
{T}: Add {C}.
{T}: Add {W}. Spend this mana only to cast a creature spell.
{1}{W}, {T}, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • Bloomburrow
Lurching Rotbeast

Lurching Rotbeast {3}{B}

Creature - Zombie Beast
Cycling {B}
The dead that swept across Naktamun came in all shapes and sizes.
4/2
  • Hour of Devastation
Lure

Lure {1}{G}{G}

Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.
Lure of Prey

Lure of Prey {2}{G}{G}

Instant
Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
  • Mirage
Lurebound Scarecrow

Lurebound Scarecrow {3}

Artifact Creature - Scarecrow
As this creature enters, choose a color.
When you control no permanents of the chosen color, sacrifice this creature.
It's a fool's race to run if all is lost if it be won.
4/4
  • Shadowmoor
Lurker

Lurker {2}{G}

Creature - Beast
This creature can't be the target of spells unless it attacked or blocked this turn.
"Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left."
—Maeveen O'Donagh, Memoirs of a Soldier
2/3
  • The Dark
Lurker in the Deep

Lurker in the Deep {3}{U}{U}{U}

Enchantment Creature - Fish Illusion
Impending 4—{2}{U}{U}
Whenever Lurker in the Deep enters or attacks, seek a nonland card.
Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
7/7
  • Alchemy: Duskmourn
Lurking Arynx

Lurking Arynx {4}{G}

Creature - Cat Beast
Formidable{2}{G}: Target creature blocks this creature this turn if able. Activate only if creatures you control have total power 8 or greater.
Once it has your scent, it will hunt you from the Gurmag Swamp to Ayagor.
3/5
  • Dragons of Tarkir
Lurking Automaton

Lurking Automaton {5}

Artifact Creature - Construct
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
0/0
  • Conspiracy
Lurking Chupacabra

Lurking Chupacabra {3}{B}

Creature - Beast Horror
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
"Shadow birthed it. The moon gave it eyes, and the jungle gave it teeth. But it was Death that taught it cruelty."
—Huatli
2/3
  • Ixalan
Lurking Crocodile

Lurking Crocodile {2}{G}

Creature - Crocodile
Bloodthirst 1
Islandwalk
2/2
Lurking Deadeye

Lurking Deadeye {3}{B}

Creature - Human Assassin
Flash
When this creature enters, destroy target creature that was dealt damage this turn.
"There's no roar so mighty that it can't be silenced."
4/2
Lurking Evil

Lurking Evil {B}{B}{B}

Enchantment
Pay half your life, rounded up: This enchantment becomes a 4/4 Phyrexian Horror creature with flying.
"Ash is our air, darkness our flesh."
—Phyrexian Scriptures