30303 cards found
Awaken the Sky Tyrant

Awaken the Sky Tyrant {3}{R}

Enchantment
When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
Awaken the Sleeper

Awaken the Sleeper {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
"Without faith in each other, we truly would have nothing left. Isn't that right, Malach? ...Malach?"
—Darven, Mirran rebel, last words
  • Phyrexia: All Will Be One
Awaken the Woods

Awaken the Woods {X}{G}{G}

Sorcery
Create X 1/1 green Forest Dryad land creature tokens.
"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."
—Myrel, Shield of Argive
Awakened Amalgam

Awakened Amalgam {4}

Artifact Creature - Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
"The fools have done it."
—Tishana
*/*
Awakened Awareness

Awakened Awareness {X}{U}{U}

Enchantment - Aura
Enchant artifact or creature
When Awakened Awareness enters, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
  • Kamigawa: Neon Dynasty
Awakened Skyclave
Invasion of Zendikar

Awakened Skyclave

Creature - Elemental
(Color indicator: Awakened Skyclave is green)
Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
{T}: Add one mana of any color.
Nahiri tried to bend Zendikar to Phyrexia's will. In response, the world rose against her.
4/4
Card has other part: Invasion of Zendikar
  • March of the Machine
Awakener Druid

Awakener Druid {2}{G}

Creature - Human Druid
When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
1/1
Awakening

Awakening {2}{G}{G}

Enchantment
At the beginning of each upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!"
—Eladamri, Lord of Leaves
Awakening Hall

Awakening Hall {6}{B}{B}

Enchantment - Room
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Card has other part: Funeral Room
  • Duskmourn: House of Horror Promos 100pb 100sb
  • Duskmourn: House of Horror 100b 338b
Awakening Zone

Awakening Zone {2}{G}

Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
The ground erupted in time with the hedron's thrum, a dirge of the last days.
Awakening of Vitu-Ghazi

Awakening of Vitu-Ghazi {3}{G}{G}

Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
The Eternal armies advanced on Vitu-Ghazi. At Nissa's command, Vitu-Ghazi advanced on them.
Away

Away {2}{B}

Instant
Target player sacrifices a creature of their choice.
Fuse
Card has other part: Far
Awe Strike

Awe Strike {W}

Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
  • Mirrodin
Awe for the Guilds

Awe for the Guilds {2}{R}

Sorcery
Monocolored creatures can't block this turn.
When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.
  • Dragon's Maze
Awesome Presence

Awesome Presence {U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
"At the core of all power is raw passion."
—Gerda Äagesdotter, Archmage of the Unseen
  • Alliances 23a 23b
Awoken Demon
Ecstatic Awakener

Awoken Demon

Creature - Demon
(Color indicator: Awoken Demon is black)
Bones cracked, flesh split apart, and the screams of euphoric agony gave way to unholy laughter.
4/4
Card has other part: Ecstatic Awakener
Awoken Horror
Thing in the Ice

Awoken Horror

Creature - Kraken Horror
(Color indicator: Awoken Horror is blue)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."
—Runo Stromkirk
7/8
Card has other part: Thing in the Ice
Awoken Nephilim

Awoken Nephilim

Legendary Creature - Nephilim
During deck construction, name a Nephilim card originally printed in Guildpact. Awoken Nephilim has that card's color identity and is a copy of that card in all zones except it's also Legendary.
*/*
  • Unknown Event
Axe of the Warmonger

Axe of the Warmonger

Hero Artifact - Equipment
Equipped creature gets +2/+1 and has haste.
Equip {2}
  • Journey into Nyx Hero's Path
Axebane Beast

Axebane Beast {3}{G}

Creature - Beast
"Imagine a gigantic pine cone that's extremely territorial and always in a foul mood."
—Zhosmir, urban huntmaster
3/4
  • Ravnica Allegiance
Axebane Ferox

Axebane Ferox {2}{G}{G}

Creature - Beast
Deathtouch, haste
Ward—Collect evidence 4.
4/4
Axebane Guardian

Axebane Guardian {2}{G}

Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Only a worthy few are permitted within the sentient forest known as Axebane.
0/3
Axebane Stag

Axebane Stag {6}{G}

Creature - Elk
"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds."
—Kirce, Axebane guardian
6/7
  • Return to Ravnica
Axegrinder Giant

Axegrinder Giant {4}{R}{R}

Creature - Giant Warrior
The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.
6/4
Axelrod Gunnarson

Axelrod Gunnarson {4}{B}{B}{R}{R}

Legendary Creature - Giant
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.
5/5