2298 cards found
Sewer Crocodile (Alchemy)

Sewer Crocodile (Alchemy) {5}{U}

Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
"Quick, let's hide in the sewer!"
—Ginsi the Thief, now deceased
4/7
Related card: Sewer Crocodile
  • Streets of New Capenna
Sewer Plague

Sewer Plague {2}{B}

Instant
Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."
  • Alchemy Horizons: Baldur's Gate
Sex Appeal

Sex Appeal {W}

Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
  • Unglued
Shadowbane

Shadowbane {1}{W}

Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
  • Mirage
Shadowheart, Cleric of Graves

Shadowheart, Cleric of Graves {1}{B}{B}

Legendary Creature - Human Elf Cleric
Deathtouch, lifelink
At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player.
4/4
Related cards: Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of Order

Shadowheart, Cleric of Order {1}{W}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player.
Whenever you lose life during your turn, create a 2/2 white Knight creature token.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of Trickery

Shadowheart, Cleric of Trickery {1}{U}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player.
Whenever you lose life during your turn, draw a card.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of Twilight

Shadowheart, Cleric of Twilight {1}{B}{G}

Legendary Creature - Human Elf Cleric
Deathtouch
Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less.
At the beginning of your end step, Shadowheart deals 1 damage to each player.
Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of War

Shadowheart, Cleric of War {1}{B}{R}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player.
Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Sharran Cleric

Shadowheart, Sharran Cleric {1}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
Specialize {2}. Activate only if a player has 13 or less life.
At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player.
2/2
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Cleric of War
  • Alchemy Horizons: Baldur's Gate
Shaggy Camel

Shaggy Camel {3}{W}

Host Creature - Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
  • Unstable
Shahrazad

Shahrazad {W}{W}

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Related card: City in a Bottle
  • Arabian Nights
Shaman's Trance

Shaman's Trance {2}{R}

Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
  • Judgment
Shattered Seraph (Alchemy)

Shattered Seraph (Alchemy) {4}{W}{U}{B}

Creature - Angel Rogue
Flying
When Shattered Seraph enters the battlefield, you gain 3 life.
{1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
4/5
Related card: Shattered Seraph
  • Streets of New Capenna
Shattering Finale

Shattering Finale {1}{B}

Sorcery
Casualty 1
Target creature an opponent controls perpetually gets -0/-3.
  • Alchemy: New Capenna
Shellephant

Shellephant {1}{G}{G}

Creature - Turtle and/or Elephant
{0}: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
?/?
  • Unstable
Sheoldred's Assimilator

Sheoldred's Assimilator {1}{B}

Creature - Phyrexian Horror
Menace
Whenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.
3/1
  • Alchemy: Phyrexia
Shessra, Death's Whisper (Alchemy)

Shessra, Death's Whisper (Alchemy) {1}{B}{G}

Legendary Creature - Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1/4
Related card: Shessra, Death's Whisper
  • Adventures in the Forgotten Realms
Shichifukujin Dragon

Shichifukujin Dragon {6}{R}{R}{R}

Summon Dragon
When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it.
{R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.
0/0
  • Celebration Cards
Shipwreck Sifters (Alchemy)

Shipwreck Sifters (Alchemy) {1}{U}

Creature - Spirit
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
1/2
Related card: Shipwreck Sifters
  • Innistrad: Midnight Hunt
Shiv

Shiv

Plane - Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."
Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Shoe Tree

Shoe Tree {4}{G}

Creature - Treefolk
Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
It grows several feet a year.
3/3
Shove Aside

Shove Aside {R}

Sorcery
If you aren't the starting player, you may cast Shove Aside as though it had flash.
Shove Aside deals 3 damage to target creature or planeswalker.
  • Alchemy: Murders at Karlov Manor
Sidar Kondo

Sidar Kondo

Vanguard
{3}: Target creature gets +3/+3 until end of turn.
Kondo served as guardian to the infant Gerrard and raised him alongside his own son, Vuel. He taught both boys to be strong and to lead, but whereas Gerrard became a champion of honor, Vuel's bitterness led him to become an equally devastating force of malice.
Hand size bonus: -1
Life bonus: +12
  • Vanguard Series
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable