19008 cards found
Thoughtcutter Agent

Thoughtcutter Agent {U}{B}

Artifact Creature - Human Rogue
{U}{B}, {T}: Target player loses 1 life and reveals their hand.
Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer.
1/1
  • Shards of Alara
Thoughtflare

Thoughtflare {3}{U}{R}

Instant
Draw four cards, then discard two cards.
"If this is thinking, I don't know what I was doing before."
  • Return to Ravnica
Thoughtleech

Thoughtleech {G}{G}

Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder
Thoughtpicker Witch

Thoughtpicker Witch {B}

Creature - Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
"Once the brew gets the brains nice and pickled, they're a lot easier to pick through."
1/1
  • Ravnica: City of Guilds
Thoughtrender Lamia

Thoughtrender Lamia {4}{B}{B}

Enchantment Creature - Lamia
Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.
Some predators can sense fear in their prey, but the lamia is drawn to madness.
5/3
  • Journey into Nyx
Thoughtweft Gambit

Thoughtweft Gambit {4}{W/U}{W/U}

Instant
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
  • Shadowmoor
Thousand Moons Crackshot

Thousand Moons Crackshot {1}{W}

Creature - Human Soldier
Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature.
The Thousand Moons practice every maneuver thousands of times, allowing them to strike flawlessly without hesitation in the heat of battle.
2/2
  • The Lost Caverns of Ixalan
Thousand Moons Infantry

Thousand Moons Infantry {2}{W}

Creature - Human Soldier
Untap Thousand Moons Infantry during each other player's untap step.
The Thousand Moons train and fight in tight-knit squads of ten. Every tenth Moon functions as an officer, every hundredth as a captain, and the thousandth, Anim Pakal, as supreme commander.
2/4
  • The Lost Caverns of Ixalan
Thousand-legged Kami

Thousand-legged Kami {6}{G}{G}

Creature - Spirit
Soulshift 7
6/6
  • Champions of Kamigawa
Thraben Exorcism

Thraben Exorcism {1}{W}

Instant
Exile target Spirit, creature with disturb, or enchantment.
Chandra, Teferi, and Arlinn sought clues to the Moonsilver Key's whereabouts while Kaya dispatched the spirits obstructing their path.
Thraben Foulbloods

Thraben Foulbloods {2}{B}

Creature - Zombie Dog
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard.
The famed hunting hounds of House Cecani continue to prove the quality of their pedigree.
3/2
Thraben Gargoyle
Stonewing Antagonizer

Thraben Gargoyle {1}

Artifact Creature - Gargoyle
Defender
{6}: Transform Thraben Gargoyle.
Runechanters engrave their strongest wards on those that protect the church.
2/2
Card has other part: Stonewing Antagonizer
  • Shadows over Innistrad
Thraben Heretic

Thraben Heretic {1}{W}

Creature - Human Wizard
{T}: Exile target creature card from a graveyard.
"Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness."
2/2
Thraben Inspector

Thraben Inspector {W}

Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate.
"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
1/2
Thraben Militia
Thraben Sentry

Thraben Militia

Creature - Human Soldier
(Color indicator: Thraben Militia is white)
Trample
"The time for grief is over. The time for retribution has begun."
5/4
Card has other part: Thraben Sentry
  • Innistrad
Thraben Purebloods

Thraben Purebloods {4}{W}

Creature - Dog
"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow."
—Hinrik of House Cecani
3/5
  • Innistrad
Thraben Sentry
Thraben Militia

Thraben Sentry {3}{W}

Creature - Human Soldier
Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
"Looks like it's going to be a quiet night."
2/2
Card has other part: Thraben Militia
  • Innistrad
Thraben Standard Bearer

Thraben Standard Bearer {W}

Creature - Human Soldier
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
The uncorrupted rallied under Thalia's leadership and Sigarda's banner.
1/1
Thraben Valiant

Thraben Valiant {1}{W}

Creature - Human Soldier
Vigilance
"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."
2/1
Thraben Watcher

Thraben Watcher {2}{W}{W}

Creature - Angel
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
"Fear not the angels' constant eyes,
E'er on watch from lightless skies;
Eternal vigil we will keep,
Protectors of the Blessed Sleep."
2/2
Thrakkus the Butcher

Thrakkus the Butcher {3}{R}{G}

Legendary Creature - Dragon Peasant
Trample
Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.
Somehow, he never seems to run out of fresh meat.
3/4
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Thran Forge

Thran Forge {3}

Artifact
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
"This will work," Gerrard called to the elves as he used the forge to strengthen the aboroth, "but if it doesn't, we won't survive to care."
Thran Foundry

Thran Foundry {1}

Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
"What we do not use up, we use again."
—Urza
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3