31561 cards found
Mavren Fein, Dusk Apostle

Mavren Fein, Dusk Apostle {2}{W}

Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
2/2
Maw of Kozilek

Maw of Kozilek {3}{R}

Creature - Eldrazi Drone
Devoid
{C}: Maw of Kozilek gets +2/-2 until end of turn.
"The Eldrazi make worse than ruins—they make a world where not even ruins stand."
—Gideon Jura
2/5
  • Oath of the Gatewatch
Maw of the Mire

Maw of the Mire {4}{B}

Sorcery
Destroy target land. You gain 4 life.
As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.
  • Innistrad
Maw of the Obzedat

Maw of the Obzedat {3}{W}{B}

Creature - Thrull
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.
3/3
  • Dragon's Maze
Mawcor

Mawcor {3}{U}{U}

Creature - Beast
Flying
{T}: Mawcor deals 1 damage to any target.
Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.
3/3
Mawloc

Mawloc {X}{R}{G}

Creature - Tyranid
Ravenous
Terror from the Deep — When Mawloc enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2/2
  • Warhammer 40,000 Commander 133 133★
Maximize Altitude

Maximize Altitude {U}

Sorcery
Target creature gets +1/+1 and gains flying until end of turn.
Jump-start
Maximize Velocity

Maximize Velocity {R}

Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start
May Civilization Collapse

May Civilization Collapse

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
"This should halt the spread of your insolence."
  • Archenemy Schemes
May of the Machine

May of the Machine {2}{B}

Sorcery
Destroy target creature or planeswalker. If today's date is May 6th, scry 1. If today's date is May 7th, fateseal 1. (To fateseal 1, look at the top card of an opponent's library. You may put that card on the bottom of their library.)
  • Unknown Event
Mayael the Anima

Mayael the Anima {R}{G}{W}

Legendary Creature - Elf Shaman
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
The sacred Anima's eyes are blind to all but the grandest truths.
2/3
Mayael the Anima Avatar

Mayael the Anima Avatar

Vanguard
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
Hand size bonus: +1
Life bonus: +5
  • Magic Online Avatars
Mayael's Aria

Mayael's Aria {R}{G}{W}

Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Mayhem Devil

Mayhem Devil {1}{B}{R}

Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Despite their stake in the city's survival, Rakdos cultists are loath to pass up any opportunity to sow chaos.
3/3
Mayhem Patrol

Mayhem Patrol {1}{R}

Creature - Devil Warrior
Menace
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz {1}{R}
1/2
  • Streets of New Capenna
Mayor of Avabruck
Howlpack Alpha

Mayor of Avabruck {1}{G}

Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
He can deny his true nature for only so long.
1/1
Card has other part: Howlpack Alpha
Maze Abomination

Maze Abomination {5}{B}

Creature - Elemental
Deathtouch
Multicolored creatures you control have deathtouch.
4/5
  • Dragon's Maze
Maze Behemoth

Maze Behemoth {5}{G}

Creature - Elemental
Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.
5/4
  • Dragon's Maze
Maze Glider

Maze Glider {5}{U}

Creature - Elemental
Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.
3/5
  • Dragon's Maze
Maze Rusher

Maze Rusher {5}{R}

Creature - Elemental
Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet
6/3
  • Dragon's Maze
Maze Sentinel

Maze Sentinel {5}{W}

Creature - Elemental
Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.
3/6
  • Dragon's Maze
Maze Skullbomb

Maze Skullbomb {1}

Artifact
{1}, Sacrifice Maze Skullbomb: Draw a card.
{2}{G}, Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
It pulses with the might of an apex predator.
  • Phyrexia: All Will Be One
Maze of Ith

Maze of Ith

Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze of Shadows

Maze of Shadows

Land
{T}: Add {C}.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze's End

Maze's End

Land
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.