3210 cards found
Mantle of the Wolf

Mantle of the Wolf {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
"Be fearless, for a furious rebirth awaits you."
—Nylea, god of the hunt
Many Partings

Many Partings {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token.
"For you in all the lands of the West there will ever be a welcome, dearest friend."
—Aragorn
  • The Lord of the Rings: Tales of Middle-earth 176 445 627
Map to Lorthos's Temple

Map to Lorthos's Temple {U}

Enchantment - Quest
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
☐ Diving Gear - An artifact enters the battlefield under your control.
☐ Merfolk - A Merfolk enters the battlefield under your control.
☐ Ritual - You cast an instant or sorcery spell.
  • Mystery Booster 2
Marath, Will of the Wild

Marath, Will of the Wild {R}{G}{W}

Legendary Creature - Elemental Beast
Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
0/0
March of Progress

March of Progress {2}{U}

Sorcery
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload {6}{U}
March of Souls

March of Souls {4}{W}

Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
  • Planeshift
March of the Canonized

March of the Canonized {X}{W}{W}

Enchantment
When March of the Canonized enters, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
  • The Lost Caverns of Ixalan Commander 41 73
March of the Multitudes

March of the Multitudes {X}{G}{W}{W}

Instant
Convoke
Create X 1/1 white Soldier creature tokens with lifelink.
"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."
Related card: Emmara, Voice of the Conclave
March of the World Ooze

March of the World Ooze {3}{G}{G}{G}

Enchantment
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
"The fauna here functions as a planar antibody."
—Rashmi, aether-seer
Marching Duodrone

Marching Duodrone {2}

Artifact Creature - Construct
Whenever Marching Duodrone attacks, each player creates a Treasure token.
"One-two! One-two! One-two! One-two!"
2/2
  • Commander Legends: Battle for Baldur's Gate 321 447
Mardu Ascendancy

Mardu Ascendancy {R}{W}{B}

Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
Mardu Charm

Mardu Charm {R}{W}{B}

Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
  • Khans of Tarkir
Mardu Hordechief

Mardu Hordechief {2}{W}

Creature - Human Warrior
Raid — When Mardu Hordechief enters, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
Mardu Strike Leader

Mardu Strike Leader {2}{B}

Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash {3}{B}
3/2
Mari, the Killing Quill

Mari, the Killing Quill {1}{B}{B}

Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3/2
  • Outlaws of Thunder Junction Commander
  • New Capenna Commander 89 97
Marit Lage's Slumber

Marit Lage's Slumber {1}{U}

Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Markov Enforcer

Markov Enforcer {4}{R}{R}

Creature - Vampire Soldier
Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.
6/6
Marneus Calgar

Marneus Calgar {2}{W}{U}{B}

Legendary Creature - Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens you control enter, draw a card.
Chapter Master{6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
  • Warhammer 40,000 Commander 8 175
Marrow-Gnawer

Marrow-Gnawer {3}{B}{B}

Legendary Creature - Rat Rogue
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.
2/3
Marsh Flitter

Marsh Flitter {3}{B}

Creature - Faerie Rogue
Flying
When Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
1/1
Martial Coup

Martial Coup {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.
Martyr of Dusk

Martyr of Dusk {1}{W}

Creature - Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
"Should I fall, take up our standard and carry on. The Legion must always prevail."
2/1
Marut

Marut {8}

Artifact Creature - Construct
Trample
When Marut enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.
7/7
  • Commander Legends: Battle for Baldur's Gate
Mary Read and Anne Bonny

Mary Read and Anne Bonny {1}{U}{R}

Legendary Creature - Human Assassin Pirate
Haste
{T}: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world."
—Anne Bonny
3/3
Mascot Exhibition

Mascot Exhibition {7}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
"Don't just win the game. Win the crowd."
—Moriana, Mage Tower coach