30303 cards found
Aven Warhawk

Aven Warhawk {4}{W}

Creature - Bird Soldier
Amplify 1
Flying
2/2
  • Legions
Aven Wind Guide

Aven Wind Guide {2}{W}{U}

Creature - Bird Warrior
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm {4}{W}{U}
2/3
Aven Wind Mage

Aven Wind Mage {2}{U}

Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
"My skill sharpens with each beat of my wings."
2/2
Aven Windreader

Aven Windreader {3}{U}{U}

Creature - Bird Soldier Wizard
Flying
{1}{U}: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
Aven of Enduring Hope

Aven of Enduring Hope {4}{W}

Creature - Bird Cleric
Flying
When Aven of Enduring Hope enters, you gain 3 life.
"This storm will calm. We must believe that."
3/3
Avenger en-Dal

Avenger en-Dal {1}{W}

Creature - Human Spellshaper
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1/1
  • Nemesis
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
5/5
Avenging Angel

Avenging Angel {3}{W}{W}

Creature - Angel
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
3/3
Avenging Arrow

Avenging Arrow {2}{W}

Instant
Destroy target creature that dealt damage this turn.
"Forgive the theft. Punish the deception."
—Alcarus, Selesnya archer
  • Return to Ravnica
Avenging Druid

Avenging Druid {2}{G}

Creature - Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3
Avenging Huntbonder

Avenging Huntbonder {3}{W}{W}

Creature - Human Warrior
Double strike
Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
"I teach the cubs how to kill the two-legs quickly, and why it's best for the pride."
3/3
Avenging Hunter

Avenging Hunter {4}{G}

Creature - Dragon Ranger
Trample
When Avenging Hunter enters, you take the initiative.
"I will remember my friends. But you? You won't be remembered at all."
5/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Averna, the Chaos Bloom

Averna, the Chaos Bloom {G}{U}{R}

Legendary Creature - Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.
"Soil and stone, hear my call! Branch and bone, yield your all!"
4/2
Avian Changeling

Avian Changeling {2}{W}

Creature - Shapeshifter
Changeling
Flying
Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.
2/2
Avian Oddity

Avian Oddity {3}{U}

Creature - Bird
Flying
Cycling {2}{U}
When you cycle Avian Oddity, put a flying counter on target creature you control.
2/4
  • Ikoria: Lair of Behemoths
Aviary Mechanic

Aviary Mechanic {1}{W}

Creature - Dwarf Artificer
When Aviary Mechanic enters, you may return another permanent you control to its owner's hand.
Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.
2/2
Aviation Pioneer

Aviation Pioneer {2}{U}

Creature - Human Artificer
When Aviation Pioneer enters, create a 1/1 colorless Thopter artifact creature token with flying.
"They say perfection is unattainable, but they said that about flight too."
1/2
Avid Reclaimer

Avid Reclaimer {2}{G}

Creature - Human Druid
{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
"All can't be lost. Nissa has shown me that."
2/2
  • Hour of Devastation
Avizoa

Avizoa {3}{U}

Creature - Jellyfish
Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
"Maybe we can trap them with bait," thought Tahngarth, eyeing Squee.
2/2
  • Weatherlight
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Awaken the Ancient

Awaken the Ancient {1}{R}{R}{R}

Enchantment - Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Some days you stand to greet the horizon. Other days the horizon stands to greet you.
  • Magic 2014
Awaken the Bear

Awaken the Bear {2}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.
Awaken the Blood Avatar
Extus, Oriq Overlord

Awaken the Blood Avatar {6}{B}{R}

Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Card has other part: Extus, Oriq Overlord
Awaken the Erstwhile

Awaken the Erstwhile {3}{B}{B}

Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
In preparation for the conflict all foresaw, the Golgari called upon an army that had slept for millennia beneath the city.
Awaken the Maelstrom
Invasion of Alara

Awaken the Maelstrom

Sorcery
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Card has other part: Invasion of Alara