2363 cards found
Ruination Rioter

Ruination Rioter {R}{G}

Creature - Human Berserker
When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
"Those urbanist cobble-roaches won't know what hit them!"
2/2
Ruination Wurm

Ruination Wurm {4}{R}{G}

Creature - Wurm
When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.
7/6
  • Gatecrash
Rulik Mons, Warren Chief

Rulik Mons, Warren Chief {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
3/3
Related card: Rulik Mons, Warren Chief (Alchemy)
Rulik Mons, Warren Chief (Alchemy)

Rulik Mons, Warren Chief (Alchemy) {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons, Warren Chief enters or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
4/4
Related card: Rulik Mons, Warren Chief
  • Dominaria United
Rumbling Slum

Rumbling Slum {1}{R}{G}{G}

Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
Rune-Brand Juggler

Rune-Brand Juggler {B}{R}

Creature - Human Shaman
When Rune-Brand Juggler enters, suspect up to one target creature you control.
{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Notice: Guests of Hellbender may be exposed to occasional bursts of flame.
2/2
  • Murders at Karlov Manor
Rune-Cervin Rider

Rune-Cervin Rider {3}{W}

Creature - Elf Knight
Flying
{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
2/2
  • Shadowmoor
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Runic Shot

Runic Shot {W}

Sorcery
Kicker {U}
Destroy target tapped creature. If this spell was kicked, scry 2.
"Target acquired."
  • Dominaria United
Runo Stromkirk
Krothuss, Lord of the Deep

Runo Stromkirk {1}{U}{B}

Legendary Creature - Vampire Cleric
Flying
When Runo Stromkirk enters, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
1/4
Card has other part: Krothuss, Lord of the Deep
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Rushblade Commander

Rushblade Commander {B}{R}

Creature - Azra Warrior
Warriors your team controls have haste.
"I like a quick victory. More time to celebrate."
2/2
  • Battlebond
Rusko, Clockmaker

Rusko, Clockmaker {2}{U}{B}

Legendary Creature - Human Artificer
When Rusko, Clockmaker enters, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
3/3
Related card: Midnight Clock
Ruthless Deathfang

Ruthless Deathfang {4}{U}{B}

Creature - Dragon
Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature.
"Bring forth the dead, their skull-grins and rattle-bones. We will feast upon their wailing ghosts."
—Silumgar, translated from Draconic
4/4
Sabertooth Nishoba

Sabertooth Nishoba {4}{G}{W}

Creature - Cat Beast Warrior
Trample, protection from blue and from red
They sneer at the terrestrial dangers found on peaks and shores, eager to prove themselves against new and even mightier foes.
5/5
  • Invasion
Safehold Duo

Safehold Duo {3}{G/W}

Creature - Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
2/4
  • Shadowmoor
Safehold Elite

Safehold Elite {1}{G/W}

Creature - Elf Scout
Persist
"I refuse to die—not at the hands of one such as you."
2/2
Safewright Quest

Safewright Quest {G/W}

Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
  • Shadowmoor
Saffi Eriksdotter

Saffi Eriksdotter {G}{W}

Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."
2/2
Sally Sparrow

Sally Sparrow {2}{W}{U}

Legendary Creature - Human Detective
You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn.
2/3
Salt Marsh

Salt Marsh

Land
Salt Marsh enters tapped.
{T}: Add {U} or {B}.
Only death breeds in stagnant water.
—Urborg saying
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Sam, Loyal Attendant

Sam, Loyal Attendant {1}{G}{W}

Legendary Creature - Halfling Peasant
Partner with Frodo, Adventurous Hobbit
At the beginning of combat on your turn, create a Food token.
Activated abilities of Foods you control cost {1} less to activate.
2/4
Related card: Frodo, Adventurous Hobbit
  • Tales of Middle-earth Commander 7 90 476
Samite Archer

Samite Archer {1}{W}{U}

Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Samite Archer deals 1 damage to any target.
"I can preserve ten lives by taking one."
1/1
  • Invasion
Samut, Tyrant Smasher

Samut, Tyrant Smasher {2}{R/G}{R/G}

Legendary Planeswalker - Samut
Creatures you control have haste.
[–1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Loyalty:
5