28175 cards found
No More Lies

No More Lies {W}{U}

Instant
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Lies fester and flourish in shadow. Our job is to bathe them in light."
—Ezrim, Agency chief
  • Murders at Karlov Manor 221 427
No One Left Behind

No One Left Behind {4}{B}

Sorcery
This spell costs {3} less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield.
Dying for the cause is overrated.
  • The Brothers' War
No Quarter

No Quarter {3}{R}

Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
As Gerrard and Greven neared each other, the moggs caught between them realized they should flee.
  • Tempest
No Rest for the Wicked

No Rest for the Wicked {1}{B}

Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest
No Way Out

No Way Out {2}{B}

Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed.
In the maze-like passages of the Erdwal, a wrong turn can be fatal.
No Witnesses

No Witnesses {2}{W}{W}

Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures.
When cunning fails, there's always violence.
  • Murders at Karlov Manor Promos 27p 27s
  • Murders at Karlov Manor 27 390
No-Dachi

No-Dachi {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip {3}
Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact.
  • Champions of Kamigawa
Nobilis of War

Nobilis of War {R/W}{R/W}{R/W}{R/W}{R/W}

Creature - Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables
3/4
Noble Banneret

Noble Banneret {2}{W}{W}

Creature - Human Knight
Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
3/3
  • Conspiracy: Take the Crown
Noble Benefactor

Noble Benefactor {2}{U}

Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2
Noble Elephant

Noble Elephant {3}{W}

Creature - Elephant
Trample; banding
"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way."
—"So the Elephant Speaks," Zhalfirin song
2/2
  • Mirage
Noble Heritage

Noble Heritage {1}{W}

Legendary Enchantment - Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
Noble Hierarch

Noble Hierarch {G}

Creature - Human Druid
Exalted
{T}: Add {G}, {W}, or {U}.
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1
Noble Panther

Noble Panther {1}{G}{W}

Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
Unlike many hunters, these panthers have no need for camouflage. They're fast enough to catch any prey.
3/3
  • Invasion
Noble Purpose

Noble Purpose {3}{W}{W}

Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Noble Quarry

Noble Quarry {2}{G}

Enchantment Creature - Unicorn
Bestow {5}{G}
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.
1/1
Noble Stand

Noble Stand {4}{W}

Enchantment
Whenever a creature you control blocks, you gain 2 life.
Soldiers will always endanger their lives to defend many other lives.
  • Nemesis
Noble Steeds

Noble Steeds {2}{W}

Enchantment
{1}{W}: Target creature gains first strike until end of turn.
"Only an animal born in the wild has sufficient heart to be a true Knight's steed."
—King Darien of Kjeldor
  • Alliances 11a 11b
Noble Templar

Noble Templar {5}{W}

Creature - Human Cleric Soldier
Vigilance
Plainscycling {2}
3/6
Noble Vestige

Noble Vestige {2}{W}

Creature - Spirit
Flying
{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days.
1/2
  • Zendikar
Noble's Purse

Noble's Purse {2}

Artifact
Noble's Purse enters tapped and with three coin counters on it.
{T}, Remove a coin counter from Noble's Purse: Create a Treasure token.
  • Commander Legends: Battle for Baldur's Gate
Nocturnal Feeder

Nocturnal Feeder {2}{B}

Creature - Vampire Rogue
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
A living pulse is an irresistible temptation.
2/1
  • Jumpstart
Nocturnal Hunger

Nocturnal Hunger {2}{B}

Instant
Gift a Food
Destroy target creature. If the gift wasn't promised, you lose 2 life.
  • Bloomburrow
Nocturnal Raid

Nocturnal Raid {2}{B}{B}

Instant
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Nocturno of Myra's Marvels

Nocturno of Myra's Marvels {2}{B}{B}

Legendary Creature - Vampire Performer
As Nocturno of Myra's Marvels enters, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
2/2