33489 cards found
Prompto Argentum

Prompto Argentum {1}{R}

Legendary Creature - Human Scout
Haste
Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
"Look out world, here we come!"
2/2
Karmic Guide

Karmic Guide {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Echo {3}{W}{W}
When this creature enters, return target creature card from your graveyard to the battlefield.
2/2
Halana and Alena and Gisa and Geralf

Halana and Alena and Gisa and Geralf {R}{G}{U}{B}

Legendary Creature - Human Ranger Wizard
First strike, reach
At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.
3/5
  • Unknown Event
Brash Taunter

Brash Taunter {4}{R}

Creature - Goblin
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: This creature fights another target creature.
"You hit like a kobold!"
1/1
Related card: Goblin Influx Array
Shineshadow Snarl

Shineshadow Snarl

Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar {1}{R}

Legendary Creature - Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner
Kediss loves molten metal, searing flames, and head scratches.
1/1
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
Rumbling Slum

Rumbling Slum {1}{R}{G}{G}

Creature - Elemental
At the beginning of your upkeep, this creature deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
Herd Heirloom

Herd Heirloom {1}{G}

Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
  • Tarkir: Dragonstorm 144 347
  • Tarkir: Dragonstorm Promos 144p 144s
Gyre Sage

Gyre Sage {1}{G}

Creature - Elf Druid
Evolve
{T}: Add {G} for each +1/+1 counter on this creature.
1/2
Starfall

Starfall {4}{R}

Instant
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
"The most brilliant stars are not born of Nyx."
—Rhexenor, Akroan flamespeaker
  • Journey into Nyx
Heaven

Heaven {X}{G}

Instant
Heaven deals X damage to each creature with flying.
Card has other part: Earth
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
Skyshroud Sentinel

Skyshroud Sentinel {2}{G}

Creature - Elf
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1/1
  • Nemesis
Drogskol Captain

Drogskol Captain {1}{W}{U}

Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof.
Dead or alive, true leaders can inspire an entire army.
2/2
Subterranean Tremors

Subterranean Tremors {X}{R}

Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
The market is now closed.
Golden-Tail Trainer

Golden-Tail Trainer {1}{G}{W}

Creature - Fox Samurai
Aura and Equipment spells you cast cost {X} less to cast, where X is this creature's power.
Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power.
1/3
  • Modern Horizons 3
Keldon Firebombers

Keldon Firebombers {3}{R}{R}

Creature - Human Soldier
When this creature enters, each player sacrifices all lands they control except for three.
"If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld."
—Latulla, Keldon overseer
3/3
  • Prophecy
Stampede Rider

Stampede Rider {2}{R}

Creature - Satyr
Trample
At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
To a satyr, a stampede is just another kind of revelry.
2/3
  • Theros Beyond Death
Fill with Fright

Fill with Fright {3}{B}

Sorcery
Target player discards two cards. Scry 2.
Shaman of Forgotten Ways

Shaman of Forgotten Ways {2}{G}

Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable{9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2/3
  • Dragons of Tarkir
Karakas

Karakas

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery."
—Emily Dickinson
Famished Foragers

Famished Foragers {3}{R}

Creature - Vampire
When this creature enters, if an opponent lost life this turn, add {R}{R}{R}.
{2}{R}, Discard a card: Draw a card.
Furious to find the workshop empty, the starving vampires flew into a frenzy.
4/3
Mirror Wall

Mirror Wall {3}{U}

Creature - Wall
Defender
{W}: This creature can attack this turn as though it didn't have defender.
"Breaking it would be about four hundred years bad luck."
—Nomad sentry
3/4
  • Judgment
Wanderwine Hub

Wanderwine Hub

Land
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Below the great river, a bustling hub channels the flow of merrow trade.