22643 cards found
Satyr Wayfinder

Satyr Wayfinder {1}{G}

Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
Sauroform Hybrid

Sauroform Hybrid {1}{G}

Creature - Human Lizard Warrior
{4}{G}{G}: Adapt 4.
"Within each of us, the potential for great power waits to be released."
—Zija, Simic mutationist
2/2
Sauron, Lord of the Rings

Sauron, Lord of the Rings {5}{U}{B}{R}

Legendary Creature - Avatar Horror
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
9/9
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 4 84 92 478
Sauron, the Dark Lord

Sauron, the Dark Lord {3}{U}{B}{R}

Legendary Creature - Avatar Horror
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
Related cards: The Ring The Ring Tempts You
Sauron, the Lidless Eye

Sauron, the Lidless Eye {3}{B}{R}

Legendary Creature - Avatar Horror
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
There is an Eye in the Dark Tower that does not sleep.
4/4
  • The Lord of the Rings: Tales of Middle-earth 288 396
Sauron, the Necromancer

Sauron, the Necromancer {3}{B}{B}

Legendary Creature - Avatar Horror
Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
4/4
Related cards: The Ring The Ring Tempts You
Sautekh Immortal

Sautekh Immortal {2}{B}

Artifact Creature - Necron
Flash
Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
"Nothing clears a battlefield like a Deathstrike missile. Wait. Is something moving out there?"
—Commander Zander At'lan, Tallarn 115th Armoured Regiment
2/2
  • Warhammer 40,000 Commander 54 54★
Savaen Elves

Savaen Elves {G}

Creature - Elf
{G}{G}, {T}: Destroy target Aura attached to a land.
"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?"
—Sidaine of Savaen
1/1
  • The Dark
Savage Firecat

Savage Firecat {3}{R}{R}

Creature - Elemental Cat
Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
0/0
  • Odyssey
Savage Gorger

Savage Gorger {1}{B}{B}

Creature - Vampire
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger.
"I have no patience for sipping blood from crystal goblets. I want to bite and tear."
1/1
Savage Gorilla

Savage Gorilla {4}{G}

Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.
3/3
  • Apocalypse
Savage Hunger

Savage Hunger {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2}
  • Shards of Alara
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Savage Lands

Savage Lands

Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Savage Packmate
Child of the Pack

Savage Packmate

Creature - Werewolf
(Color indicator: Savage Packmate is red and green)
Trample
Other creatures you control get +1/+0.
Nightbound
Her claws are another matter.
5/5
Card has other part: Child of the Pack
Savage Silhouette

Savage Silhouette {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
Some elves believe that their survival instincts are born of many cycles of reincarnation.
  • Zendikar
Savage Thallid

Savage Thallid {3}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Regenerate target Fungus.
5/2
  • Time Spiral
Savage Ventmaw

Savage Ventmaw {4}{R}{G}

Creature - Dragon
Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Savageborn Hydra

Savageborn Hydra {X}{R}{G}

Creature - Hydra
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
0/0
Savai Crystal

Savai Crystal {3}

Artifact
{T}: Add {R}, {W}, or {B}.
Cycling {2}
The same crystals that root deep enough to pierce Savai's catacombs also soar high enough to change its weather.
  • Ikoria: Lair of Behemoths
Savai Sabertooth

Savai Sabertooth {1}{W}

Creature - Cat
The giant tigers of Savai prefer to hunt at daybreak, when the crystals' warning glow is masked by the light of dawn.
3/1
  • Ikoria: Lair of Behemoths
Savai Thundermane

Savai Thundermane {R}{W}

Creature - Elemental Cat
Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
A crackling roar is the last sound many hunters hear.
3/2
  • Ikoria: Lair of Behemoths
Savai Triome

Savai Triome

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Savai Triome enters the battlefield tapped.
Cycling {3}
Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.
Savannah

Savannah

Land - Forest Plains
({T}: Add {G} or {W}.)
Savannah Lions

Savannah Lions {W}

Creature - Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1