31561 cards found
Mardu Shadowspear

Mardu Shadowspear {B}

Creature - Human Warrior
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash {1}{B}
1/1
Mardu Skullhunter

Mardu Skullhunter {1}{B}

Creature - Human Warrior
Mardu Skullhunter enters tapped.
Raid — When Mardu Skullhunter enters, if you attacked this turn, target opponent discards a card.
2/1
  • Khans of Tarkir
Mardu Strike Leader

Mardu Strike Leader {2}{B}

Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash {3}{B}
3/2
Mardu Warshrieker

Mardu Warshrieker {3}{R}

Creature - Orc Shaman
Raid — When Mardu Warshrieker enters, if you attacked this turn, add {R}{W}{B}.
"No body can contain so much fury. It reminds me of another battle, long past."
—Sarkhan Vol
3/3
Mardu Woe-Reaper

Mardu Woe-Reaper {W}

Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
"Those who died in battle deserve their rest."
2/1
  • Fate Reforged
Margle, Cousin of Yargle

Margle, Cousin of Yargle {3}{G}{W}

Legendary Creature - Frog Noble
Other creatures you control lose all abilities, can't gain abilities, and get +2/+2.
5/2
  • Unknown Event
Marhault Elsdragon

Marhault Elsdragon {3}{R}{R}{G}

Legendary Creature - Elf Warrior
Rampage 1
Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.
4/6
Mari, the Killing Quill

Mari, the Killing Quill {1}{B}{B}

Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3/2
  • Outlaws of Thunder Junction Commander
  • New Capenna Commander 89 97
Marina Vendrell

Marina Vendrell {W}{U}{B}{R}{G}

Legendary Creature - Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
3/5
  • Duskmourn: House of Horror Promos 221p 221s
  • Duskmourn: House of Horror 221 360
Marina Vendrell's Grimoire

Marina Vendrell's Grimoire {5}{U}

Legendary Artifact
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
  • Duskmourn: House of Horror Promos 64p 64s
  • Duskmourn: House of Horror 64 308
Marionette Apprentice

Marionette Apprentice {1}{B}

Creature - Human Artificer
Fabricate 1
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
"Ah! Yes! I got its leg to twitch!"
1/2
  • Modern Horizons 3 100 410
Marionette Master

Marionette Master {4}{B}{B}

Creature - Human Artificer
Fabricate 3
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
1/3
Mariposa Military Base

Mariposa Military Base

Land
You may have Mariposa Military Base enter tapped. If you do, you get two rad counters.
{T}: Add {C}.
{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
Marisi's Twinclaws

Marisi's Twinclaws {2}{R/W}{G}

Creature - Cat Warrior
Double strike
"Looks like we're completely outnumbered."
"Lucky for us. I thought we'd be bored."
2/4
Marisi, Breaker of the Coil

Marisi, Breaker of the Coil {1}{R}{G}{W}

Legendary Creature - Cat Warrior
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls.
"Cast off the law! Awaken your rage!"
5/4
Marit Lage's Slumber

Marit Lage's Slumber {1}{U}

Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent you control enters, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Maritime Guard

Maritime Guard {1}{U}

Creature - Merfolk Soldier
To stand as a guardian of the sea, one must possess the resolve of a mounting wave.
1/3
Marjhan

Marjhan {5}{U}{U}

Creature - Serpent
Marjhan doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
8/8
Related card: Apocalypse Chime
Mark Ritual

Mark Ritual {1}{B}

Instant
Add {B}{B}{B}.
If this card is signed by someone who has ever designed a Magic card, treat all black mana symbols on this card as red mana symbols. (To be respectful of the color pie.)
  • Unknown Event
Mark for Death

Mark for Death {3}{R}

Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Everyone roots for the little guy, but nobody bets on him.
  • Gatecrash
Mark of Asylum

Mark of Asylum {1}{W}

Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.
  • Conflux
Mark of Eviction

Mark of Eviction {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.
  • Ravnica: City of Guilds
Mark of Fury

Mark of Fury {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.
Many Keldon warriors bear the mark of intentional insanity.
  • Urza's Destiny
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
The flame of anger is hard to douse once lit.
Mark of Sakiko

Mark of Sakiko {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
  • Betrayers of Kamigawa