31561 cards found
Mangara's Blessing

Mangara's Blessing {2}{W}

Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
  • Mirage
Mangara's Equity

Mangara's Equity {1}{W}{W}

Enchantment
As Mangara's Equity enters, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
  • Mirage
Mangara's Tome

Mangara's Tome {5}

Artifact
When Mangara's Tome enters, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
  • Mirage
Mangara, the Diplomat

Mangara, the Diplomat {3}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
Mangled Soulrager

Mangled Soulrager {1}{U}{R}

Creature - Spirit
Flying
When Mangled Soulrager enters, switch the power and toughness of each creature on the battlefield. You get a twelve-time boon with "Whenever a creature you control enters, switch its power and toughness."
Cycling {1}{U}
1/4
  • Alchemy: Duskmourn
Manglehorn

Manglehorn {2}{G}

Creature - Beast
When Manglehorn enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
"Rely too much on your weapons and watch your dreams shatter in your hands."
—Rhonas, god of strength
2/2
Maniacal Rage

Maniacal Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another.
Manic Scribe

Manic Scribe {1}{U}

Creature - Human Wizard
When Manic Scribe enters, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
0/3
Manic Vandal

Manic Vandal {2}{R}

Creature - Human Warrior
When Manic Vandal enters, destroy target artifact.
It's fun. He doesn't need another reason.
2/2
Manifest Dread

Manifest Dread {1}{G}

Sorcery
Manifest dread.
"That's why I never travel without a flamethrower."
—Rip, spawn hunter
  • Duskmourn: House of Horror
Manifestation Sage

Manifestation Sage {G/U}{G/U}{G/U}{G/U}

Creature - Human Wizard
When Manifestation Sage enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
The first thing a Quandrix mage learns is the laws of metaphysics. The second thing is how to break them.
2/2
Manifold Insights

Manifold Insights {2}{U}

Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Manifold Key

Manifold Key {1}

Artifact
{1}, {T}: Untap another target artifact.
{3}, {T}: Target creature can't be blocked this turn.
"Locks want to be opened, and treasure wants to be free."
—Nayrex Slipfinger, master thief
Manifold Mouse

Manifold Mouse {1}{R}

Creature - Mouse Soldier
Offspring {2}
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
1/2
Manipulate Fate

Manipulate Fate {1}{U}

Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card.
Mannichi, the Fevered Dream

Mannichi, the Fevered Dream {2}{R}

Legendary Creature - Spirit
{1}{R}: Switch each creature's power and toughness until end of turn.
"Early in his reign, Konda fell ill. His head burned with fever, and he saw visions of his future. In them, he saw a spirit-child, and, in that child's eyes, a way to make his empire last forever."
—The History of Kamigawa
1/2
  • Betrayers of Kamigawa
Manor Gargoyle

Manor Gargoyle {5}

Artifact Creature - Gargoyle
Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
Nothing could break it but the fall.
4/4
  • Innistrad
Manor Gate

Manor Gate

Land - Gate
Manor Gate enters tapped.
As Manor Gate enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
A barrier that shields privileged eyes from the city's woes.
Manor Guardian

Manor Guardian {2}{B}

Creature - Demon
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less.
4/3
  • Jumpstart: Historic Horizons
Manor Skeleton

Manor Skeleton {1}{B}

Creature - Skeleton
Haste
{1}{B}: Regenerate Manor Skeleton.
Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.
1/1
  • Innistrad
Manriki-Gusari

Manriki-Gusari {2}

Artifact - Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1}
  • Saviors of Kamigawa
Manta Ray

Manta Ray {1}{U}{U}

Creature - Fish
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
3/3
  • Weatherlight
Manta Riders

Manta Riders {U}

Creature - Merfolk
{U}: Manta Riders gains flying until end of turn.
"Water is firmament to the finned."
—Oracle en-Vec
1/1
Manticore

Manticore {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.
2/1
Related card: Manticore (Alchemy)
Manticore (Alchemy)

Manticore (Alchemy) {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.
3/1
Related card: Manticore
  • Alchemy Horizons: Baldur's Gate