22388 cards found
Scarecrone

Scarecrone {3}

Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Her poppets bring joy to the truly depraved.
1/2
Scarecrow

Scarecrow {5}

Artifact Creature - Scarecrow
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.
2/2
Scarecrow Guide

Scarecrow Guide {2}

Artifact Creature - Scarecrow
Reach
{1}: Add one mana of any color. Activate only once each turn.
"You're doing a splendid job, my noble stitched friend. Not a single bird has attacked us!"
—Troyan
2/1
  • Wilds of Eldraine
Scared Stiff

Scared Stiff {2}{B}

Creature - Zombie Coward Guest
Scared Stiff has menace as long as you control a stickered permanent.
The horrors of Sorin's Haunted Mansion scared Hurrk half to life.
3/2
  • Unfinity 90 376
Scaretiller

Scaretiller {4}

Artifact Creature - Scarecrow
Whenever Scaretiller becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Fields of battle turn to fields of grain.
1/4
Scarland Thrinax

Scarland Thrinax {B}{R}{G}

Creature - Lizard
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
—Jorshu of Clan Nel Toth
2/2
Scarmaker

Scarmaker

Legendary Creature - Spirit
(Scarmaker keeps color and mana cost of Hired Muscle when flipped)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
4/4
Card has other part: Hired Muscle
  • Betrayers of Kamigawa
Scarred Puma

Scarred Puma {R}

Creature - Cat
Scarred Puma can't attack unless a black or green creature also attacks.
It's not eager to lose the other eye.
2/1
  • Invasion
Scarred Vinebreeder

Scarred Vinebreeder {1}{B}

Creature - Elf Shaman
{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
For disfigured elves, there are few choices beyond death or nettlevine.
1/1
  • Lorwyn
Scarwood Bandits

Scarwood Bandits {2}{G}{G}

Creature - Human Rogue
Forestwalk
{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
2/2
Scarwood Goblins

Scarwood Goblins {R}{G}

Creature - Goblin
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
2/2
  • The Dark
Scarwood Hag

Scarwood Hag {1}{G}

Creature - Hag
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.
1/1
  • The Dark
Scarwood Treefolk

Scarwood Treefolk {3}{G}

Creature - Treefolk
Scarwood Treefolk enters the battlefield tapped.
To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.
3/5
  • Time Spiral
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2}
Scattershot Archer

Scattershot Archer {G}

Creature - Elf Archer
{T}: Scattershot Archer deals 1 damage to each creature with flying.
To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.
1/2
  • Conflux
Scavenged Blade

Scavenged Blade {1}{R}

Artifact - Equipment
When Scavenged Blade enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}{R}
Related card: Arms Scavenger
  • Zendikar Rising
Scavenged Brawler

Scavenged Brawler {6}

Artifact Creature - Construct
Flying, vigilance, trample, lifelink
{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
4/4
Scavenged Weaponry

Scavenged Weaponry {2}{B}

Enchantment - Aura
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."
  • Invasion
Scavenger Drake

Scavenger Drake {3}{B}

Creature - Drake
Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
Dragons consider drakes to be mockeries of their perfection, destroying them on sight.
1/1
Scavenger Folk

Scavenger Folk {G}

Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
"One piece? Now there's a hundred!"
1/1
Scavenger Grounds

Scavenger Grounds

Land - Desert
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.
Related card: Boseiju Pathlighter
Scavenger Hunt (a)

Scavenger Hunt (a)

Artifact - Attraction
Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity
Scavenger Hunt (b)

Scavenger Hunt (b)

Artifact - Attraction
Visit — Choose "an elf or goblin," "a tail", or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
Scavenger Hunt (c)

Scavenger Hunt (c)

Artifact - Attraction
Visit — Choose "a creature wearing a hat," "a book or scroll", or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity