5735 cards found
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Everglades

Everglades

Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {C}{B}.
Everlasting Torment

Everlasting Torment {2}{B/R}

Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither.
When night fell, the plane itself was scarred.
Evernight Shade

Evernight Shade {3}{B}

Creature - Shade
{B}: Evernight Shade gets +1/+1 until end of turn.
Undying
1/1
Everquill Phoenix

Everquill Phoenix {2}{R}{R}

Creature - Phoenix
Mutate {3}{R}
Flying
Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
4/4
Everybody Lives!

Everybody Lives! {1}{W}

Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
"Everybody lives, Rose. Just this once, everybody lives!"
—The Ninth Doctor
Everything Comes to Dust

Everything Comes to Dust {7}{W}{W}{W}

Sorcery
Convoke
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
"I can see every single atom of your existence, and I divide them."
Evincar's Justice

Evincar's Justice {2}{B}{B}

Sorcery
Buyback {3}
Evincar's Justice deals 2 damage to each creature and each player.
Evolution Charm

Evolution Charm {1}{G}

Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Evolution Sage

Evolution Sage {2}{G}

Creature - Elf Druid
Landfall — Whenever a land enters the battlefield under your control, proliferate.
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
3/2
Related card: Contagion Dispenser
Evolutionary Escalation

Evolutionary Escalation {1}{G}

Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Survival is a constant competition from which both sides can benefit.
Evolutionary Leap

Evolutionary Leap {1}{G}

Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
The essence of nature is change.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."
—Sturwynn, Boundary Lands ranger
Exalted Angel

Exalted Angel {4}{W}{W}

Creature - Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W}
4/5
Exalted Flamer of Tzeentch

Exalted Flamer of Tzeentch {2}{U}{R}

Creature - Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
2/4
  • Warhammer 40,000 Commander 119 119★
Excavation Technique

Excavation Technique {3}{W}

Sorcery
Demonstrate
Destroy target nonland permanent. Its controller creates two Treasure tokens.
"Stand back. This part gets messy."
Excess

Excess {1}{R}

Sorcery
Aftermath
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Card has other part: Indulge
Excise the Imperfect

Excise the Imperfect {1}{W}{W}

Instant
Exile target nonland permanent. Its controller incubates X, where X is its mana value.
"Riddles are but petty diversions. Phyrexia is the only truth."
  • March of the Machine Commander 14 101
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
"I don't have time for you right now."
—Teferi
Executioner's Capsule

Executioner's Capsule {B}

Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.
Exocrine

Exocrine {X}{2}{R}

Creature - Tyranid
Ravenous
Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature.
2/2
  • Warhammer 40,000 Commander 76 76★
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Expedite

Expedite {R}

Instant
Target creature gains haste until end of turn.
Draw a card.
"I run, and thunder follows."
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"Oltec maps are not simple charts of place and distance. Each tells a story of exploration and learning, celebrating the meaning beyond the discovery."
—Huatli's travel journal
Experiment Kraj

Experiment Kraj {2}{G}{G}{U}{U}

Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
4/6