3417 cards found
Knight of Infamy

Knight of Infamy {1}{B}

Creature - Human Knight
Protection from white
Exalted
"Your laws, like your bones, were made to be broken."
2/1
  • Magic 2013
Knight of New Benalia

Knight of New Benalia {1}{W}

Creature - Human Knight
The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.
3/1
  • Dominaria
Knight of Stromgald

Knight of Stromgald {B}{B}

Creature - Human Knight
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
"Kjeldorans should rule supreme, and to the rest, death!"
—Avram Garrisson, Leader of the Knights of Stromgald
2/1
Knight of the Keep

Knight of the Keep {2}{W}

Creature - Human Knight
Now the cries of clear strong voices came ringing over the fields. They rode in: a long line of mail-clad Men, swift, shining, fell and fair to look upon. Suddenly they swept up with a noise like thunder, and the foremost horseman swerved.
3/2
Knight of the Pilgrim's Road

Knight of the Pilgrim's Road {2}{W}

Creature - Human Knight
Renown 1
"To be a knight, Gideon, is to be the shield for the meek against the cruel."
3/2
  • Magic Origins
Knollspine Dragon

Knollspine Dragon {5}{R}{R}

Creature - Dragon
Flying
When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.
7/5
Kodama of the North Tree

Kodama of the North Tree {2}{G}{G}{G}

Legendary Creature - Spirit
Trample
Shroud
"The monks of the North Tree rarely saw their kodama until the Kami War, when it woke like a slumbering, angry bear."
—"Poem of the Five Trees"
6/4
  • Champions of Kamigawa
Kogla, the Titan Ape

Kogla, the Titan Ape {3}{G}{G}{G}

Legendary Creature - Ape
When Kogla, the Titan Ape enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7/6
Kolaghan Aspirant

Kolaghan Aspirant {1}{R}

Creature - Human Warrior
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
She answers the call of the Crave, the desire for battle sated only by bloodshed.
2/1
  • Dragons of Tarkir
Kolaghan Warmonger

Kolaghan Warmonger {2}{R}

Creature - Ogre Warrior
Haste
Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Conflict is a constant. Only the enemies change.
3/2
  • March of the Machine: The Aftermath 17 67 117 201
Koma's Faithful

Koma's Faithful {2}{B}

Creature - Elf Cleric
Lifelink
When Koma's Faithful dies, each player mills three cards.
"Great Serpent, hear my song! We wait, our faith unshaken, for your glorious return."
3/1
Kona, Rescue Beastie

Kona, Rescue Beastie {3}{G}

Legendary Creature - Beast Survivor
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.
She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.
4/3
  • Duskmourn: House of Horror Promos 187p 187s
  • Duskmourn: House of Horror 187 299 358
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
Kor Castigator can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
  • Battle for Zendikar
Kor Scythemaster

Kor Scythemaster {2}{W}

Creature - Kor Soldier Ally
Kor Scythemaster has first strike as long as it's attacking.
The kor of Zendikar are known for quiet determination in the face of overwhelming odds.
3/1
  • Oath of the Gatewatch
Kor Sky Climber

Kor Sky Climber {2}{W}

Creature - Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
3/2
Kozilek's Shrieker

Kozilek's Shrieker {2}{B}

Creature - Eldrazi Drone
Devoid
{C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn.
Listen to the sound of defeat.
3/2
  • Oath of the Gatewatch
Kranioceros

Kranioceros {4}{R}

Creature - Beast
{1}{W}: Kranioceros gets +0/+3 until end of turn.
"A surly beast, the kranioceros will raise its defenses at the smallest threat. Stay out of sight and downwind, or you'll disrupt its natural migrations."
—Ebrel, godtoucher mentor
5/2
  • Conflux
Kraul Harpooner

Kraul Harpooner {1}{G}

Creature - Insect Warrior
Reach
Undergrowth — When Kraul Harpooner enters, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
3/2
Kraul Swarm

Kraul Swarm {4}{B}

Creature - Insect Warrior
Flying
{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
The hive has a long memory. It knows how every member ever died, and to whom it owes the grudge.
4/1
Kraul Whipcracker

Kraul Whipcracker {B}{G}

Creature - Insect Assassin
Reach
When Kraul Whipcracker enters, destroy target token an opponent controls.
"Er, sir, we could try to cite him for mishandling evidence, but I'm not sure he technically has hands."
—Argyle, Agency junior detective
3/2
Kronch Wrangler

Kronch Wrangler {1}{G}

Creature - Human Warrior
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on Kronch Wrangler.
Looking over two city blocks of destruction, he could only cackle with pride.
2/1
Krosan Avenger

Krosan Avenger {2}{G}

Creature - Human Druid
Trample
Threshold{1}{G}: Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.
She'd have a fearsome reputation if she left any survivors.
3/1
  • Odyssey
Krosan Tusker

Krosan Tusker {5}{G}{G}

Creature - Boar Beast
Cycling {2}{G}
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
6/5
Krosan Vorine

Krosan Vorine {3}{G}

Creature - Cat Beast
Provoke
Krosan Vorine can't be blocked by more than one creature.
3/2
Krovikan Scoundrel

Krovikan Scoundrel {1}{B}

Creature - Human Rogue
The few surviving humans of Krov would have welcomed the return of winter and its sterilizing cold. They often peered northward, hoping that the snow's edge had reached their infested city-tomb.
2/1