28175 cards found
Nefashu

Nefashu {4}{B}{B}

Creature - Zombie Mutant
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
Where the nefashu pass, blood rolls like a silk carpet.
5/3
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Teferi gave them time. Karn gave them a chance. But it was Melira who paid the ultimate price to free Ajani from Phyrexia's grasp.
Neglected Heirloom
Ashmouth Blade

Neglected Heirloom {1}

Artifact - Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}
"There is a rich history in a blade like this."
—Old Rutstein
Card has other part: Ashmouth Blade
Neglected Manor

Neglected Manor

Land
Neglected Manor enters tapped unless a player has 13 or less life.
{T}: Add {W} or {B}.
They say every family who resided there met a grisly end, and once in a while you'll hear their screams echoing through the moldering halls.
  • Duskmourn: House of Horror
Neheb, Dreadhorde Champion

Neheb, Dreadhorde Champion {2}{R}{R}

Legendary Creature - Zombie Minotaur Warrior
Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4
Neheb, the Eternal

Neheb, the Eternal {3}{R}{R}

Legendary Creature - Zombie Minotaur Warrior
Afflict 3
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
"This is what glory looks like."
—Nicol Bolas
4/6
Neheb, the Worthy

Neheb, the Worthy {1}{B}{R}

Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2/2
Neighborhood Guardian

Neighborhood Guardian {1}{W}

Creature - Unicorn
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
A rare and beloved exception to the Agency's "no one is above suspicion" rule.
2/2
  • Murders at Karlov Manor 26 339
Neko-Te

Neko-Te {3}

Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}
  • Betrayers of Kamigawa
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
Nekusar, the Mindrazer

Nekusar, the Mindrazer {2}{U}{B}{R}

Legendary Creature - Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
2/4
Nema Siltlurker

Nema Siltlurker {4}{G}

Creature - Lizard
In one gargantuan bite, it will swallow not only you but also the riverbank you were standing on.
3/5
  • Rise of the Eldrazi
Nemata, Grove Guardian

Nemata, Grove Guardian {4}{G}{G}

Legendary Creature - Treefolk
{2}{G}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
"Anyone who believes the elder dragons are the only ancient powers of this world has spent too much time listening to the elder dragons."
—Multani
4/5
Nemata, Primeval Warden

Nemata, Primeval Warden {2}{B}{G}

Legendary Creature - Treefolk
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
{1}{B}, Sacrifice two Saprolings: Draw a card.
3/4
Nemesis Mask

Nemesis Mask {3}

Artifact - Equipment
All creatures able to block equipped creature do so.
Equip {3}
  • Darksteel
Nemesis Phoenix

Nemesis Phoenix {3}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
A flame as bright and merciless as the sun.
4/2
  • Commander Legends: Battle for Baldur's Gate 189 403
Nemesis Trap

Nemesis Trap {4}{B}{B}

Instant - Trap
If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Nemesis of Mortals

Nemesis of Mortals {4}{G}{G}

Creature - Snake
This spell costs {1} less to cast for each creature card in your graveyard.
{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard.
5/5
  • Theros
Nemesis of Reason

Nemesis of Reason {3}{U}{B}

Creature - Leviathan Horror
Whenever Nemesis of Reason attacks, defending player mills ten cards.
Words describing it fail. Pages relating it shrivel. Tales recounting it end.
3/7
Neoform

Neoform {G}{U}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
  • War of the Spark
Neonate's Rush

Neonate's Rush {2}{R}

Instant
This spell costs {1} less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
"We spend our entire existence pursuing the joy of our first night's feast."
—Anje Falkenrath
Nephalia Academy

Nephalia Academy

Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C}.
"May knowledge be our sanctuary."
—Yora, academy researcher
Nephalia Drownyard

Nephalia Drownyard

Land
{T}: Add {C}.
{1}{U}{B}, {T}: Target player mills three cards.
"Some see a coastal disaster. I see a fully-stocked seagraf."
—Jadar, ghoulcaller of Nephalia
Nephalia Moondrakes

Nephalia Moondrakes {5}{U}{U}

Creature - Drake
Flying
When Nephalia Moondrakes enters, target creature gains flying until end of turn.
{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
5/5
Nephalia Seakite

Nephalia Seakite {3}{U}

Creature - Bird
Flash
Flying
"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
—Manfried Ulmach, Elgaud Master-at-Arms
2/3