33523 cards found
Vicious Offering

Vicious Offering {1}{B}

Instant
Kicker—Sacrifice a creature.
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
  • Dominaria
Jenara, Asura of War

Jenara, Asura of War {G}{W}{U}

Legendary Creature - Angel
Flying
{1}{W}: Put a +1/+1 counter on Jenara.
Wounded soldiers looked up, grateful for her appearance. But she passed over them, her eyes firmly on their foe.
3/3
Tuya Bearclaw

Tuya Bearclaw {1}{R}{G}

Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
"Send in your cavalry! Diaglu loves horsemeat."
2/2
Topple

Topple {2}{W}

Sorcery
Exile target creature with the greatest power among creatures on the battlefield.
"Let all witness the fate of those who defy me."
—Crovax
  • Nemesis
Perhaps You've Met My Cohort

Perhaps You've Met My Cohort

Scheme
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
"I'm calling in a favor from an old friend. Once you're all dead, I'll consider the matter settled."
  • DCI Promos
Nyxborn Hydra

Nyxborn Hydra {X}{G}

Enchantment Creature - Hydra
Bestow {X}{G}{G}
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
0/1
  • Modern Horizons 3
Othelm, Sigardian Outcast

Othelm, Sigardian Outcast {1}{G}{W}

Legendary Creature - Human
{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.
Friends forever
2/2
Stand Firm

Stand Firm {W}

Instant
Target creature gets +1/+1 until end of turn. Scry 2.
Return to the Ranks

Return to the Ranks {X}{W}{W}

Sorcery
Convoke
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Hold for Questioning

Hold for Questioning {3}{U}

Enchantment - Aura
Enchant creature or planeswalker
When this Aura enters, tap enchanted permanent and investigate.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
  • Jumpstart 2022
Daxos's Torment

Daxos's Torment {3}{B}

Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
The terrors of the Underworld travel alongside those who return to the mortal realm.
Nest Invader

Nest Invader {1}{G}

Creature - Eldrazi Drone
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
It nurtures its masters' glorious future.
2/2
The Flesh Is Weak

The Flesh Is Weak {2}{W}{U}{B}

Enchantment
When this enchantment enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
  • Warhammer 40,000 Commander 122 122★
Encroach

Encroach {B}

Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
"The rate of spread in this region is unacceptable. Start again."
—Davvol, Evincar of Rath
  • Urza's Destiny
Magic Damper

Magic Damper {U}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
"You're gonna wish you hadn't."
  • Final Fantasy
Sygg, River Guide

Sygg, River Guide {W}{U}

Legendary Creature - Merfolk Wizard
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."
2/2
  • Lorwyn
Turntimber Basilisk

Turntimber Basilisk {1}{G}{G}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
2/1
Pygmy Hippo

Pygmy Hippo {G}{U}

Creature - Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
2/2
  • Visions
Ichor Drinker

Ichor Drinker {B}

Creature - Phyrexian Vampire
Lifelink
{B}, Exile this card from your graveyard: Incubate 2. Activate only as a sorcery.
1/1
  • March of the Machine
Avarice Amulet

Avarice Amulet {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip {2}
Designed by Penny Arcade
  • Magic 2015
Tel-Jilad Lifebreather

Tel-Jilad Lifebreather {4}{G}

Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
"The Tangle loans you life. Spend it well."
3/2
  • Fifth Dawn
Concealed Courtyard

Concealed Courtyard

Land
This land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Nantuko Disciple

Nantuko Disciple {3}{G}

Creature - Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
Celestial Colonnade

Celestial Colonnade

Land
This land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Herdchaser Dragon

Herdchaser Dragon {5}{G}

Creature - Dragon
Flying, trample
Megamorph {5}{G}{G}
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
  • Dragons of Tarkir