18933 cards found
Tatterkite

Tatterkite {3}

Artifact Creature - Scarecrow
Flying
Tatterkite can't have counters put on it.
"I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect."
—Braenna, cobblesmith
2/1
  • Shadowmoor
Tattermunge Duo

Tattermunge Duo {2}{R/G}

Creature - Goblin Warrior Shaman
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
2/3
  • Shadowmoor
Tattoo Ward

Tattoo Ward {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
  • Odyssey
Tatyova, Benthic Druid

Tatyova, Benthic Druid {3}{G}{U}

Legendary Creature - Merfolk Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
3/3
Tatyova, Steward of Tides

Tatyova, Steward of Tides {G}{G}{U}

Legendary Creature - Merfolk Druid
Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
3/3
Related card: Tatyova, Steward of Tides (Alchemy)
Tatyova, Steward of Tides (Alchemy)

Tatyova, Steward of Tides (Alchemy) {G}{G}{U}

Legendary Creature - Merfolk Druid
Land creatures you control have flying.
Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
4/4
Related card: Tatyova, Steward of Tides
  • Dominaria United
Taunt from the Rampart

Taunt from the Rampart {3}{R}{W}

Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block.
"Is it not said that no foe has ever taken the Hornburg, if men defended it?"
—Aragorn
  • Tales of Middle-earth Commander 71 151 481
Taunting Arbormage

Taunting Arbormage {2}{G}

Creature - Elf Wizard
Kicker {3}
When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
"Eyes on me!"
2/3
  • Zendikar Rising
Taunting Challenge

Taunting Challenge {1}{G}{G}

Sorcery
All creatures able to block target creature this turn do so.
Incensed by their opponents' unrelenting taunts, even wise generals were known to rashly lead their troops into battle—often to disastrous defeats.
  • Portal Three Kingdoms
Taunting Sliver

Taunting Sliver {3}{U}

Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls."
"The way it shakes its hood is astonishingly irritating."
—Neena, outland scout
3/3
  • Commander Masters 727 759
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2
Tavern Brawler

Tavern Brawler {2}{R}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
The only thing you love more than a good drink is a good fight. Luckily, one usually follows the other.
  • Commander Legends: Battle for Baldur's Gate 200 511
Tavern Ruffian
Tavern Smasher

Tavern Ruffian {3}{R}

Creature - Human Warrior Werewolf
Daybound
She dispatched every challenger with a sickening snap of bone.
2/5
Card has other part: Tavern Smasher
Tavern Smasher
Tavern Ruffian

Tavern Smasher

Creature - Werewolf
(Color indicator: Tavern Smasher is red)
Nightbound
With every arm in sight broken, she turned her attention to the furniture.
6/5
Card has other part: Tavern Ruffian
Tawnos's Coffin

Tawnos's Coffin {4}

Artifact
You may choose not to untap Tawnos's Coffin during your untap step.
{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Related card: Golgothian Sylex
Tawnos's Tinkering

Tawnos's Tinkering {3}{G}

Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
While his master tried to surpass nature, Tawnos aimed to capture its beauty.
  • The Brothers' War
Tawnos's Wand

Tawnos's Wand {4}

Artifact
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Related card: Golgothian Sylex
Tawnos, the Toymaker

Tawnos, the Toymaker {3}{G}{U}

Legendary Creature - Human Artificer
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types.
"Don't thank me. Thank nature for its wondrous designs!"
3/5
Tayam, Luminous Enigma

Tayam, Luminous Enigma {1}{W}{B}{G}

Legendary Creature - Nightmare Beast
Each other creature you control enters the battlefield with an additional vigilance counter on it.
{3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3
  • Commander 2020
Tazeem Raptor

Tazeem Raptor {2}{W}

Creature - Bird
Flying
When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.
"It's good to see the eagles circling the Lighthouse once again."
—Tazri
2/2
  • Zendikar Rising
Tazri, Beacon of Unity

Tazri, Beacon of Unity {4}{W}

Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4/6
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor {2}{W}

Legendary Creature - Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
3/3
Teachings of the Archaics

Teachings of the Archaics {2}{U}

Sorcery - Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.
Team Spirit

Team Spirit {2}{G}

Instant
Creatures target player's team controls get +1/+1 until end of turn.
Due to some late-night partying, the chicken missed the group photo.
  • Unglued
Tears of Rage

Tears of Rage {2}{R}{R}

Instant
Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
  • Darksteel