31561 cards found
Magnetic Theft

Magnetic Theft {R}

Instant
Attach target Equipment to target creature.
Among the Vulshok, the most prized blades are those that killed their original owners.
  • Fifth Dawn
Magnetic Web

Magnetic Web {2}

Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
  • Tempest
Magnify

Magnify {G}

Instant
All creatures get +1/+1 until end of turn.
The seed torches' pollen gives off light, but the elves find it heightens their senses as well.
  • Urza's Destiny
Magnifying Glass

Magnifying Glass {3}

Artifact
{T}: Add {C}.
{4}, {T}: Investigate.
"These footprints mean only one thing: the streetcleaner is running late!"
—Argyle, Agency junior detective
Related card: Agency Outfitter
Magnigoth Sentry

Magnigoth Sentry {3}{G}

Creature - Treefolk
Reach
When one of Yavimaya's enormous magnigoth trees awakens into a treefolk, it is a towering presence of physical strength and ancient wisdom.
4/4
Magnigoth Treefolk

Magnigoth Treefolk {4}{G}

Creature - Treefolk
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
2/6
Magnivore

Magnivore {2}{R}{R}

Creature - Lhurgoyf
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
Magnus the Red

Magnus the Red {3}{U}{R}

Legendary Creature - Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
  • Warhammer 40,000 Commander 131 131★
Magosi, the Waterveil

Magosi, the Waterveil

Land
Magosi, the Waterveil enters tapped.
{T}: Add {U}.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
  • Zendikar
Magus Lucea Kane

Magus Lucea Kane {1}{G}{U}{R}

Legendary Creature - Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy.
1/1
  • Warhammer 40,000 Commander 7 174
Magus of the Abyss

Magus of the Abyss {3}{B}

Creature - Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
4/3
Magus of the Arena

Magus of the Arena {4}{R}{R}

Creature - Human Wizard
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
The magus still hears the roar of the crowds. They're gone, but the will to compete remains.
5/5
Magus of the Balance

Magus of the Balance {1}{W}

Creature - Human Wizard
{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
2/2
Magus of the Bazaar

Magus of the Bazaar {1}{U}

Creature - Human Wizard
{T}: Draw two cards, then discard three cards.
"Some trade in goods, some in secrets. My soul has walked the futures, and I offer the rare coin of possibility."
0/1
Magus of the Bridge

Magus of the Bridge {B}{B}{B}

Creature - Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
"The dead know their place."
4/4
Magus of the Candelabra

Magus of the Candelabra {G}

Creature - Human Wizard
{X}, {T}: Untap X target lands.
"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?"
—Teferi, to Jhoira
1/2
Magus of the Chains

Magus of the Chains {1}{B}

Creature - Human Wizard
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
2/2
  • Mystery Booster 2
Magus of the Coffers

Magus of the Coffers {4}{B}

Creature - Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages.
4/4
Magus of the Disk

Magus of the Disk {2}{W}{W}

Creature - Human Wizard
Magus of the Disk enters tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
2/4
Magus of the Future

Magus of the Future {2}{U}{U}{U}

Creature - Human Wizard
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Those gifted with the sight have one eye in the present and the other in the future.
2/3
Magus of the Jar

Magus of the Jar {3}{U}{U}

Creature - Human Wizard
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
3/3
  • Time Spiral
Magus of the Library

Magus of the Library {G}{G}

Creature - Human Wizard
{T}: Add {C}.
{T}: Draw a card. Activate only if you have exactly seven cards in hand.
The ancient books slowly crumbled, their secrets turning to dust. But their every word sings within the magus's head.
1/1
  • Planar Chaos
Magus of the Mind

Magus of the Mind {4}{U}{U}

Creature - Human Wizard
{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
"I'll show you what you truly desire."
4/5
Magus of the Mirror

Magus of the Mirror {4}{B}{B}

Creature - Human Wizard
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
4/2
Magus of the Moat

Magus of the Moat {2}{W}{W}

Creature - Human Wizard
Creatures without flying can't attack.
"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."
0/3