31675 cards found
Mabel's Mettle

Mabel's Mettle {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
"You stole a child from its nest," Mabel accused. "The only calamity I see here is you."
Related card: Recruit Instructor
  • Bloomburrow
Mabel, Heir to Cragflame

Mabel, Heir to Cragflame {1}{R}{W}

Legendary Creature - Mouse Soldier
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
3/3
MacCready, Lamplight Mayor

MacCready, Lamplight Mayor {W}{B}

Legendary Creature - Human Advisor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
1/3
Macabre Mockery

Macabre Mockery {2}{B}{R}

Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
The Rakdos put the "fun" in "funeral."
  • Ravnica Allegiance
Macabre Reconstruction

Macabre Reconstruction {3}{B}

Sorcery
This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn.
Return up to two target creature cards from your graveyard to your hand.
"Eyewitness testimony, coming right up! Just let me finish regenerating their eyes."
—Nelo, Agency coroner
  • Murders at Karlov Manor
Macabre Waltz

Macabre Waltz {1}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Liliana is never one to follow someone else's lead.
Mace of Disruption

Mace of Disruption {1}{W}

Artifact - Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip {1}
  • Alchemy Horizons: Baldur's Gate
Mace of the Valiant

Mace of the Valiant {2}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature you control enters, put a charge counter on Mace of the Valiant.
Equip {3}
Macetail Hystrodon

Macetail Hystrodon {6}{R}

Creature - Beast
First strike, haste
Cycling {3}
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4
Machinate

Machinate {1}{U}{U}

Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
As long as there are questions to be asked, the vedalken will ask them.
  • Darksteel
Machine God's Effigy

Machine God's Effigy {4}

Artifact
You may have Machine God's Effigy enter as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}."
{T}: Add {U}.
Machine Over Matter

Machine Over Matter {1}{U}

Instant
This spell costs {1} less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.
The Warlord decreed that only someone who could move the statue would be strong enough to marry the princess. So Urza moved it.
  • The Brothers' War
Mad Auntie

Mad Auntie {2}{B}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Mad Dog

Mad Dog {1}{R}

Creature - Dog
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
The bones it buries may be yours.
2/2
  • Odyssey
Mad Labs

Mad Labs

Phenomenon
When you encounter this phenomenon, starting with the next player in turn order, that player chooses a permanent type. The next player chooses a number between 1 and 10. The next player chooses a keyword counter. Then reveal and resolve the following ability with those words. (don't reveal the second ability before the words have been chosen!)
Each player creates a token that's a copy of a [permanent] and puts [number] +1/+1 counters on it. If it's not a creature, it becomes a 0/0 creature in addition to its other types. It enters with [keyword] counter.
  • Unknown Event
Mad Prophet

Mad Prophet {3}{R}

Creature - Human Shaman
Haste
{T}, Discard a card: Draw a card.
"I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!"
2/2
Mad Ratter

Mad Ratter {3}{R}

Creature - Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
"Gather round and tell me all from the courts and castles."
1/2
Mad Science Fair Project

Mad Science Fair Project {3}

Artifact
{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.
"When it comes down to it, science is more art than science."
  • Unstable
Madame Vastra

Madame Vastra {2}{G}{U}

Legendary Creature - Lizard Detective
Partner with Jenny Flint
Madame Vastra must be blocked if able.
Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.
3/3
Related card: Jenny Flint
Madblind Mountain

Madblind Mountain

Land - Mountain
({T}: Add {R}.)
Madblind Mountain enters tapped.
{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
  • Shadowmoor
Madcap Experiment

Madcap Experiment {3}{R}

Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Madcap Skills

Madcap Skills {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
The larger the crowd, the harder it is for them to run away.
Maddening Cacophony

Maddening Cacophony {1}{U}

Sorcery
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Jace traced Nahiri to the Singing City, but the magic of the ancient ruins threatened to overwhelm his mind.
Maddening Hex

Maddening Hex {1}{R}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Maddening Imp

Maddening Imp {2}{B}

Creature - Imp
Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1
  • Tempest