2055 cards found
Shadowheart, Cleric of Twilight

Shadowheart, Cleric of Twilight {1}{B}{G}

Legendary Creature - Human Elf Cleric
Deathtouch
Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less.
At the beginning of your end step, Shadowheart deals 1 damage to each player.
Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of War

Shadowheart, Cleric of War {1}{B}{R}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player.
Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shady Informant

Shady Informant {3}{B}{R}

Creature - Ogre Rogue
When Shady Informant dies, it deals 2 damage to any target.
Disguise {2}{B/R}{B/R}
Rakdos snitches rarely survive to get stitches.
4/2
  • Murders at Karlov Manor
Shagrat, Loot Bearer

Shagrat, Loot Bearer {2}{B}{R}

Legendary Creature - Orc Soldier
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat.
4/4
Shaleskin Bruiser

Shaleskin Bruiser {6}{R}

Creature - Beast
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Its only predators are the elements.
4/4
  • Onslaught
Shaman of the Great Hunt

Shaman of the Great Hunt {3}{R}

Creature - Orc Shaman
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2
Shambling Remains

Shambling Remains {1}{B}{R}

Creature - Zombie Horror
Shambling Remains can't block.
Unearth {B}{R}
4/3
Sharding Sphinx

Sharding Sphinx {4}{U}{U}

Artifact Creature - Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Whether mechanical or biological, life finds a way to propagate itself.
4/4
Sharktocrab

Sharktocrab {2}{G}{U}

Creature - Shark Octopus Crab
{2}{G}{U}: Adapt 1.
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4
Shattered Seraph

Shattered Seraph {4}{W}{U}{B}

Creature - Angel Rogue
Flying
When Shattered Seraph enters, you gain 3 life.
{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
4/4
Related card: Shattered Seraph (Alchemy)
  • Streets of New Capenna 221 333 398
Shattered Seraph (Alchemy)

Shattered Seraph (Alchemy) {4}{W}{U}{B}

Creature - Angel Rogue
Flying
When Shattered Seraph enters, you gain 3 life.
{1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
4/5
Related card: Shattered Seraph
  • Streets of New Capenna
Shatterskull Charger

Shatterskull Charger {1}{R}{R}

Creature - Giant Warrior
Kicker {2}
Trample, haste
If Shatterskull Charger was kicked, it enters with a +1/+1 counter on it.
At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
4/3
Shatterskull Giant

Shatterskull Giant {2}{R}{R}

Creature - Giant Warrior
"Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."
—Mitra, Bala Ged missionary
4/3
  • Zendikar
Shatterskull Recruit

Shatterskull Recruit {3}{R}{R}

Creature - Giant Warrior Ally
Menace
Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath.
4/4
  • Battle for Zendikar
Shaun & Rebecca, Agents

Shaun & Rebecca, Agents {1}{G}{W}{U}

Legendary Creature - Human Assassin Scientist
Vigilance
When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
{T}: Add {C}. When you do, mill two cards.
"Information is a weapon as potent as any Assassin's blade."
4/4
Related card: The Animus
Sheoldred
The True Scriptures

Sheoldred {3}{B}{B}

Legendary Creature - Phyrexian Praetor
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
{4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4/5
Card has other part: The True Scriptures
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse {2}{B}{B}

Legendary Creature - Phyrexian Praetor
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
4/5
Shepherd of the Clouds

Shepherd of the Clouds {4}{W}

Creature - Pegasus
Flying, vigilance
When Shepherd of the Clouds enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
It catches those who are not ready to fall.
4/3
  • Outlaws of Thunder Junction
Shepherding Spirits

Shepherding Spirits {4}{W}{W}

Creature - Spirit
Flying
Plainscycling {2}
"This way, Melinda. A hundred years haven't improved your sense of direction."
4/5
  • Duskmourn: House of Horror
Shimian Night Stalker

Shimian Night Stalker {3}{B}{B}

Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, Hamlet
4/4
Shivan Branch-Burner

Shivan Branch-Burner {5}{R}{R}

Creature - Dragon
Convoke
Flying, haste
The New Coalition gave Shiv time to prepare a warm welcome for the invaders.
4/4
  • March of the Machine
Shockmaw Dragon

Shockmaw Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life.
4/4
  • Fate Reforged
Shrouded Serpent

Shrouded Serpent {4}{U}{U}{U}

Creature - Serpent
Whenever Shrouded Serpent attacks, defending player may pay {4}. If that player doesn't, Shrouded Serpent can't be blocked this turn.
Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
4/4
  • Prophecy
Shyft

Shyft {4}{U}

Creature - Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice.
"Capturing this specimen was not easy. Study it well, that you someday might be as versatile."
—Gerda Äagesdotter, Archmage of the Unseen
4/2
Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir {1}{W}{U}{B}

Legendary Creature - Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
4/3
  • March of the Machine Commander 5 97 138