28175 cards found
Mystic Subdual

Mystic Subdual {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities.
Mystic Veil

Mystic Veil {1}{U}

Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud.
"Magic is my thread, my will the needle. I weave over you as if you never were."
—Poetics of Hanan
  • Visions
Mystic Visionary

Mystic Visionary {1}{W}

Creature - Human Nomad Mystic
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
"The aven are heralds of divinity. The greatest glory is to join them in the sky."
2/1
  • Odyssey
Mystic Zealot

Mystic Zealot {3}{W}

Creature - Human Nomad Mystic
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.
2/4
Mystic of the Hidden Way

Mystic of the Hidden Way {4}{U}

Creature - Human Monk
Mystic of the Hidden Way can't be blocked.
Morph {2}{U}
"There are no obstacles, only different paths."
3/2
Mystical Dispute

Mystical Dispute {2}{U}

Instant
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
"Poor, lost mage. Your feet are on land, yet you're in over your head, aren't you?"
Mystical Teachings

Mystical Teachings {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{B}
Mystical Tether

Mystical Tether {2}{W}

Enchantment
You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.
When Mystical Tether enters, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
Kellan had no plan. He simply poured his focus into the train and willed it to stop.
  • Outlaws of Thunder Junction
Mystical Tutor

Mystical Tutor {U}

Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
The student searches the world for meaning. The master finds worlds of meaning in the search.
Mystifying Maze

Mystifying Maze

Land
{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Myth Realized

Myth Realized {W}

Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
{2}{W}: Put a lore counter on Myth Realized.
{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Mythic Proportions

Mythic Proportions {4}{G}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
The blood of Krosa turns rational beings into primal forces.
  • Onslaught
Mythos of Brokkos

Mythos of Brokkos {2}{G}{G}

Sorcery
If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.
Return up to two permanent cards from your graveyard to your hand.
"The most unexpected weapon that a monster can wield is kindness."
—Tales of the Ozolith
Mythos of Illuna

Mythos of Illuna {2}{U}{U}

Sorcery
Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters, if it's a creature, it fights up to one target creature you don't control."
Mythos of Nethroi

Mythos of Nethroi {2}{B}

Instant
Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
"And then the shadow took living form, and the shadow devoured the man whole—body, mind, and soul."
—Tales of the Ozolith
Mythos of Snapdax

Mythos of Snapdax {2}{W}{W}

Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.
Mythos of Vadrok

Mythos of Vadrok {2}{R}{R}

Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Márton Stromgald

Márton Stromgald {2}{R}{R}

Legendary Creature - Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1/1
Naban, Dean of Iteration

Naban, Dean of Iteration {1}{U}

Legendary Creature - Human Wizard
If a Wizard entering under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Perfect. Now do it again."
2/1
Nacatl Hunt-Pride

Nacatl Hunt-Pride {5}{W}

Creature - Cat Warrior
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
"We must hunt and kill the dragon before it can return to raze our ancient city."
5/4
Nacatl Outlander

Nacatl Outlander {R}{G}

Creature - Cat Scout
Protection from blue
Survival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.
2/2
  • Conflux
Nacatl Savage

Nacatl Savage {1}{G}

Creature - Cat Warrior
Protection from artifacts
"Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs."
—Ajani
2/1
  • Conflux
Nacatl War-Pride

Nacatl War-Pride {3}{G}{G}{G}

Creature - Cat Warrior
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
3/3
Nacre Talisman

Nacre Talisman {2}

Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Nadaar, Selfless Paladin

Nadaar, Selfless Paladin {2}{W}

Legendary Creature - Dragon Knight
Vigilance
Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon.
Other creatures you control get +1/+1 as long as you've completed a dungeon.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms Promos 27a 27p 27s
  • Adventures in the Forgotten Realms 27 303