31721 cards found
Loyal Guardian

Loyal Guardian {4}{G}

Creature - Rhino
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Each scar on its hide is a badge of honor.
4/4
Loyal Gyrfalcon

Loyal Gyrfalcon {3}{W}

Creature - Bird
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
It's tethered not to keep it from fleeing but to keep it from eating everything in sight.
3/3
  • Eventide
Loyal Inventor

Loyal Inventor {2}{U}

Creature - Human Artificer
Vigilance
When Loyal Inventor enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
2/3
  • Assassin's Creed 21 194
Loyal Pegasus

Loyal Pegasus {W}

Creature - Pegasus
Flying
Loyal Pegasus can't attack or block alone.
"Even if I should die in the saddle, she will not let me fall to the ground."
—Hypatia of the Winged Horse
2/1
Loyal Retainers

Loyal Retainers {2}{W}

Creature - Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Because sometimes the greatest enemy is paperwork.
1/1
Loyal Sentry

Loyal Sentry {W}

Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
1/1
Loyal Subordinate

Loyal Subordinate {2}{B}

Creature - Zombie
Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.
3/1
Loyal Unicorn

Loyal Unicorn {3}{W}

Creature - Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3/4
Loyal Warhound

Loyal Warhound {1}{W}

Creature - Dog
Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
A paladin's steed is a celestial spirit in animal form.
3/1
Lozhan, Dragons' Legacy

Lozhan, Dragons' Legacy {3}{U}{R}

Legendary Creature - Dragon Shaman
Flying
Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
She channels myth and memory into waves of deadly arcane force.
4/2
Lu Bu, Master-at-Arms

Lu Bu, Master-at-Arms {5}{R}

Legendary Creature - Human Soldier Warrior
Haste; horsemanship
"Dong Zhuo's man, Lu Bu, warrior without peer, / Far surpassed the champions of his sphere."
4/3
Lu Meng, Wu General

Lu Meng, Wu General {3}{U}{U}

Legendary Creature - Human Soldier
Horsemanship
As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops.
4/4
Lu Su, Wu Advisor

Lu Su, Wu Advisor {3}{U}{U}

Legendary Creature - Human Advisor
{T}: Draw a card. Activate only during your turn, before attackers are declared.
Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander.
1/2
Lu Xun, Scholar General

Lu Xun, Scholar General {2}{U}{U}

Legendary Creature - Human Soldier
Horsemanship
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
1/3
Lucent Liminid

Lucent Liminid {3}{W}{W}

Enchantment Creature - Elemental
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.
3/3
  • Future Sight
Lucid Dreams

Lucid Dreams {3}{U}{U}

Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
Never be afraid to look where others can't—or won't.
  • Modern Horizons 2
Lucius the Eternal

Lucius the Eternal {3}{B}{R}

Legendary Creature - Astartes Warrior
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
5/3
  • Warhammer 40,000 Commander 130 130★
Luck Bobblehead

Luck Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Lucky Clover

Lucky Clover {2}

Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Syr Branigan always remembered to kiss his good luck charm, having lost his foot to wolverines the last time he forgot.
Lucky Offering

Lucky Offering {W}

Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
The playful kami reserved its greatest blessings for those who brought not wealth or rare delicacies, but particularly amusing trinkets.
  • Kamigawa: Neon Dynasty
Ludevic's Abomination
Ludevic's Test Subject

Ludevic's Abomination

Creature - Lizard Horror
(Color indicator: Ludevic's Abomination is blue)
Trample
After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.
13/13
Card has other part: Ludevic's Test Subject
Ludevic's Test Subject
Ludevic's Abomination

Ludevic's Test Subject {1}{U}

Creature - Lizard Egg
Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
0/3
Card has other part: Ludevic's Abomination
Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist {1}{U}{R}

Legendary Creature - Human Wizard
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner
"How does one become a self-taught genius? Naturally, it requires brains."
1/4
Ludevic, Necrogenius
Olag, Ludevic's Hubris

Ludevic, Necrogenius {U}{B}

Legendary Creature - Human Wizard
Whenever Ludevic, Necrogenius enters or attacks, mill a card.
{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.
2/3
Card has other part: Olag, Ludevic's Hubris
Lukamina, Bear Form

Lukamina, Bear Form {2}{G}{G}

Legendary Creature - Bear Druid
Trample
Other creatures you control get +1/+1 and have trample.
When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4
Related cards: Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Moon Druid Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate