31721 cards found
Lorescale Coatl

Lorescale Coatl {1}{G}{U}

Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
2/2
Loreseeker's Stone

Loreseeker's Stone {6}

Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Mages come from far and wide to bathe in its wisdom.
Lorthos, Tentacled Terror

Lorthos, Tentacled Terror {6}{U}{U}

Legendary Creature - Octopus
Mono Eminence — As the game begins, if Lorthos is your commander and your deck's color identity is mono-blue, your starting hand size becomes 8. (You draw 8 cards and your maximum hand size is 8.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
8/8
  • Unknown Event
Lorthos, the Tidemaker

Lorthos, the Tidemaker {5}{U}{U}{U}

Legendary Creature - Octopus
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
8/8
Lose Calm

Lose Calm {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
A lifetime of discipline forsaken in a moment of rage.
  • Dragons of Tarkir
Lose Focus

Lose Focus {1}{U}

Instant
Replicate {U}
Counter target spell unless its controller pays {2}.
The spell wavered, caught on the tip of his tongue and at the edge of his awareness.
  • Modern Horizons 2
Lose Hope

Lose Hope {B}

Instant
Target creature gets -1/-1 until end of turn. Scry 2.
Losheel, Clockwork Scholar

Losheel, Clockwork Scholar {2}{W}

Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
2/4
Loss

Loss {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse
Card has other part: Profit
Lossarnach Captain

Lossarnach Captain {3}{W}

Creature - Human Soldier
First strike
Whenever Lossarnach Captain or another Human you control enters, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
3/1
  • Tales of Middle-earth Commander 16 100 418
Lost Auramancers

Lost Auramancers {2}{W}{W}

Creature - Human Wizard
Vanishing 3
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
3/3
Lost Hours

Lost Hours {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
"Your thoughts do not interest me nearly as much as the absence thereof."
—Gorghul, augur of skulls
  • Future Sight
Lost Isle Calling

Lost Isle Calling {1}{U}

Enchantment
Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
"To the Sea, to the Sea!"
Lost Jitte

Lost Jitte {1}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Lost Legacy

Lost Legacy {1}{B}{B}

Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
"That name shall not be spoken."
—Baral, Chief of Compliance
Lost Legion

Lost Legion {1}{B}{B}

Creature - Spirit Knight
When Lost Legion enters, scry 2.
Even death cannot diminish the persistence of the knights of Locthwain.
2/3
  • Throne of Eldraine
Lost Leonin

Lost Leonin {1}{W}

Creature - Phyrexian Cat Soldier
Infect
Mirrans were broken down and rebuilt, made to be loyal servants of the force they had fought.
2/1
  • New Phyrexia
Lost Mine of Phandelver

Lost Mine of Phandelver

Dungeon
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
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  • Adventures in the Forgotten Realms Tokens
Lost Monarch of Ifnir

Lost Monarch of Ifnir {3}{B}

Creature - Zombie Noble
Afflict 3
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
4/4
  • Aetherdrift Commander
Lost Order of Jarkeld

Lost Order of Jarkeld {2}{W}{W}

Creature - Human Knight
As Lost Order of Jarkeld enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
—Halvor Arenson, Kjeldoran Priest
1+*/1+*
Lost Soul

Lost Soul {1}{B}{B}

Creature - Spirit Minion
Swampwalk
Her hand gently beckons, she whispers your name—but those who go with her are never the same.
2/1
Lost Vale
Dowsing Dagger

Lost Vale

Land
{T}: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
Card has other part: Dowsing Dagger
Lost in Thought

Lost in Thought {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
  • Judgment
Lost in a Labyrinth

Lost in a Labyrinth {U}

Instant
Target creature gets -3/-0 until end of turn. Scry 1.
Even those who leave the labyrinth never escape it, forever dreaming of their time trapped within.
  • Theros
Lost in the Maze

Lost in the Maze {X}{U}{U}

Enchantment
Flash
When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control.
Tapped creatures you control have hexproof.
  • Murders at Karlov Manor Promos 64p 64s
  • Murders at Karlov Manor 64 395