17370 cards found
Trygon Prime

Trygon Prime {2}{G}{U}

Creature - Tyranid
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
4/4
  • Warhammer 40,000 Commander 143 143★
Tsabo Tavoc

Tsabo Tavoc {5}{B}{R}

Legendary Creature - Phyrexian Horror
First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
"I might almost pity my enemies—if it wasn't so amusing to watch them die."
7/4
Tsabo's Assassin

Tsabo's Assassin {2}{B}{B}

Creature - Phyrexian Zombie Assassin
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
1/1
Tsabo's Decree

Tsabo's Decree {5}{B}

Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Tsabo's Web

Tsabo's Web {2}

Artifact
When Tsabo's Web enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Tsunami

Tsunami {3}{G}

Sorcery
Destroy all Islands.
Tug of War

Tug of War {4}{G}

Sorcery
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
  • Unfinity 159 445
Tukatongue Thallid

Tukatongue Thallid {G}

Creature - Fungus
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
1/1
Tuknir Deathlock

Tuknir Deathlock {R}{R}{G}{G}

Legendary Creature - Human Wizard
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
An explorer of the Aether, Tuknir often discovers himself in the most unusual physical realms.
2/2
Tuktuk the Explorer

Tuktuk the Explorer {2}{R}

Legendary Creature - Goblin
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
1/1
Tundra

Tundra

Land - Plains Island
({T}: Add {W} or {U}.)
Tundra Fumarole

Tundra Fumarole {1}{R}{R}

Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.
The only thing that smells worse than troll is burnt troll.
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
I heard their eerie howling, the wolves calling their kindred across the frozen plains.
1/1
Tunnel

Tunnel {R}

Instant
Destroy target Wall. It can't be regenerated.
Tunnel of Love

Tunnel of Love

Artifact - Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Attraction Lights: 2, 6
Turbo-Thwacking Auto-Hammer

Turbo-Thwacking Auto-Hammer

Artifact - Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
  • Unstable
Turf War

Turf War {4}{R}

Enchantment
When Turf War enters, for each player, put a contested counter on target land that player controls.
Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Turn

Turn {2}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Card has other part: Burn
Turn Aside

Turn Aside {U}

Instant
Counter target spell that targets a permanent you control.
"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways."
—Tamiyo
Turn the Tide

Turn the Tide {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
"Let their mindless armies come and face the might of genius."
—Varil, Neurok partisan
Turnabout

Turnabout {2}{U}{U}

Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Turntimber Basilisk

Turntimber Basilisk {1}{G}{G}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.
2/1
Turntimber Grove

Turntimber Grove

Land
Turntimber Grove enters tapped.
When Turntimber Grove enters, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
Turntimber Sower

Turntimber Sower {2}{G}

Creature - Elf Druid
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
"Zendikar's wounds can be healed."
3/3
Turntimber Symbiosis
Turntimber, Serpentine Wood

Turntimber Symbiosis {4}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Card has other part: Turntimber, Serpentine Wood