25254 cards found
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
Phantom Centaur enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Phantom Flock

Phantom Flock {3}{W}{W}

Creature - Bird Soldier Spirit
Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
0/0
Phantom General

Phantom General {3}{W}

Creature - Spirit Soldier
Creature tokens you control get +1/+1.
After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.
2/3
Phantom Interference

Phantom Interference {U}

Instant
Spree
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}.
To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive.
  • Outlaws of Thunder Junction
Phantom Monster

Phantom Monster {3}{U}

Creature - Illusion
Flying
"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more."
—Edgar Allan Poe, "The Haunted Palace"
3/3
Phantom Nantuko

Phantom Nantuko {2}{G}

Creature - Insect Spirit
Trample
Phantom Nantuko enters with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
0/0
Phantom Ninja

Phantom Ninja {1}{U}{U}

Creature - Illusion Ninja
Phantom Ninja can't be blocked.
"Ninjas can run across water, pull ladders from pockets, kill with a kiss, and slip between bricks. Pack of lies, I say."
—Benden, teahouse gossip
2/2
Phantom Nishoba

Phantom Nishoba {5}{G}{W}

Creature - Cat Beast Spirit
Trample
Phantom Nishoba enters with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
0/0
Phantom Nomad

Phantom Nomad {1}{W}

Creature - Spirit Nomad
Phantom Nomad enters with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0/0
Phantom Steed

Phantom Steed {3}{U}

Creature - Horse Illusion
Flash
When Phantom Steed enters, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4/3
  • Forgotten Realms Commander 18 287
Phantom Tiger

Phantom Tiger {2}{G}

Creature - Cat Spirit
Phantom Tiger enters with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
1/0
Phantom Warrior

Phantom Warrior {1}{U}{U}

Creature - Illusion Warrior
Phantom Warrior can't be blocked.
"Only when I saw my enemy walk through all my defenses, untouchable as the moon in the sky, did I truly know what it is to be afraid."
—King Ixes
2/2
Phantom Whelp

Phantom Whelp {1}{U}

Creature - Illusion Dog
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.
It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints.
2/2
  • Odyssey
Phantom Wings

Phantom Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Many kami could fly, which put some warriors at a distinct disadvantage. The mages of Minamo took it upon themselves to correct that imbalance.
Phantom Wurm

Phantom Wurm {4}{G}{G}

Creature - Wurm Spirit
Phantom Wurm enters with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
It died with the forest, yet both linger on in twisted form.
2/0
Pharagax Giant

Pharagax Giant {4}{R}

Creature - Giant
Tribute 2
When Pharagax Giant enters, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
3/3
  • Born of the Gods
Pharika's Chosen

Pharika's Chosen {B}

Creature - Snake
Deathtouch
The serpents' dens built into statues of Pharika serve not only to consecrate her temples, but as a hidden line of defense.
1/1
Pharika's Cure

Pharika's Cure {B}{B}

Instant
Pharika's Cure deals 2 damage to target creature and you gain 2 life.
"The venom cleanses the sickness from your body, but it will not be pleasant, and you may not survive. Pharika's blessings are fickle."
—Solon, acolyte of Pharika
  • Theros
Pharika's Libation

Pharika's Libation {2}{B}

Instant
Choose one —
• Target opponent sacrifices a creature of their choice.
• Target opponent sacrifices an enchantment of their choice.
"If you will not pour your drink out for me, I shall pour mine out for you."
  • Theros Beyond Death
Pharika's Mender

Pharika's Mender {3}{B}{G}

Creature - Gorgon
When Pharika's Mender enters, you may return target creature or enchantment card from your graveyard to your hand.
"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."
4/3
Pharika's Spawn

Pharika's Spawn {3}{B}

Creature - Gorgon
Escape — {5}{B}, Exile three other cards from your graveyard.
Pharika's Spawn escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature of their choice.
3/4
  • Theros Beyond Death
Pharika, God of Affliction

Pharika, God of Affliction {1}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
{B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
5/5
Phase Dolphin

Phase Dolphin {2}{U}

Creature - Elemental Whale
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
"You've never had to trust your breath to an inhuman creature who could crush you at its whim, and I truly feel sorry for you."
—Eagan, seabonder
1/4
  • Ikoria: Lair of Behemoths
Phenax, God of Deception

Phenax, God of Deception {3}{U}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4/7
Phenomenon Investigators

Phenomenon Investigators {2}{U}{B}

Creature - Human Detective
As Phenomenon Investigators enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
3/4
  • Duskmourn: House of Horror Commander 38 65