1810 cards found
The Curse of Fenric

The Curse of Fenric {2}{G}{W}

Enchantment - Saga
I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.
  • Doctor Who 118 723
The Cyber-Controller

The Cyber-Controller {X}{U}{U}{B}

Legendary Artifact Creature - Cyberman
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
3/3
The Dalek Emperor

The Dalek Emperor {5}{B}{R}

Legendary Artifact Creature - Dalek
Affinity for Daleks
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
6/6
The Eighth Doctor

The Eighth Doctor {4}{W}{U}

Legendary Creature - Time Lord Doctor
When The Eighth Doctor enters, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
"Physician, heal thyself."
4/4
The Eleventh Doctor

The Eleventh Doctor {1}{W}{U}

Legendary Creature - Time Lord Doctor
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
{2}: Target creature with power 3 or less can't be blocked this turn.
3/2
The Fifth Doctor

The Fifth Doctor {2}{W}{U}

Legendary Creature - Time Lord Doctor
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.
"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"
2/2
The First Doctor

The First Doctor {1}{W}{U}

Legendary Creature - Time Lord Doctor
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
2/2
Related card: TARDIS
The Fugitive Doctor

The Fugitive Doctor {3}{R}{G}

Legendary Creature - Time Lord Doctor
When The Fugitive Doctor enters, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn.
4/4
The Grand Calcutron

The Grand Calcutron {W}{U}

Legendary Artifact
The Grand Calcutron can be your commander.
When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
The Howling Abomination

The Howling Abomination {3}{R}{G}

Legendary Creature - Human Beast Warrior
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
5/5
The Infamous Cruelclaw

The Infamous Cruelclaw {1}{B}{R}

Legendary Creature - Weasel Mercenary
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
3/3
The Keeper of the Yellow Hat

The Keeper of the Yellow Hat {W}{U}

Legendary Creature - Human Wizard
You can't cast Keeper of the Yellow Hat during your first seven turns of the game. (Keep track if you're playing with this!)
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip {2} and "Equipped creature gets +4/+4 and gains lifelink."
1/1
  • Unknown Event
The Lady of Otaria

The Lady of Otaria {3}{R}{G}

Legendary Creature - Avatar
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
5/5
  • Dominaria United Commander 35 57
The Lady of the Mountain

The Lady of the Mountain {4}{R}{G}

Legendary Creature - Giant
Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again.
5/5
The Lord of Pain

The Lord of Pain {3}{B}{R}

Legendary Creature - Human Assassin
Menace
Your opponents can't gain life.
Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
5/5
  • Duskmourn: House of Horror Commander
The Master, Formed Anew

The Master, Formed Anew {U}{B}

Legendary Creature - Time Lord Rogue
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master, Formed Anew enter as a copy of a creature card in exile with a takeover counter on it.
0/1
The Master, Gallifrey's End

The Master, Gallifrey's End {2}{B}{R}

Legendary Creature - Time Lord Rogue
Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
"A perfect army, right? Right? Oh, come in, my pretties!"
4/3
The Master, Mesmerist

The Master, Mesmerist {2}{U}{B}

Legendary Creature - Time Lord Rogue
{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it.
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
3/3
The Master, Multiplied

The Master, Multiplied {4}{B}{R}

Legendary Creature - Time Lord Rogue
Myriad
The "legend rule" doesn't apply to creature tokens you control.
Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
"Breaking news! I'm everyone. And everyone in the world is me!"
4/3
The Mouth of Sauron

The Mouth of Sauron {3}{U}{B}

Legendary Creature - Human Advisor
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard.
3/4
  • The Lord of the Rings: Tales of Middle-earth 216 667
The Nipton Lottery

The Nipton Lottery {2}{B}{R}

Sorcery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
Oliver Swanick won the only lottery that matters: a chance to live another day.
The Raven's Warning

The Raven's Warning {1}{W}{U}

Enchantment - Saga
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library.
The Ruinous Powers

The Ruinous Powers {2}{B}{R}

Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
  • Warhammer 40,000 Commander 139 139★
The Scarab God

The Scarab God {3}{U}{B}

Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5/5
The Scorpion God

The Scorpion God {3}{B}{R}

Legendary Creature - God
Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6/5