25254 cards found
Pearlspear Courier

Pearlspear Courier {2}{W}

Creature - Human Soldier
You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
2/1
  • Onslaught
Peat Bog

Peat Bog

Land
Peat Bog enters tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
Peculiar Lighthouse

Peculiar Lighthouse

Land
Peculiar Lighthouse enters tapped unless a player has 13 or less life.
{T}: Add {U} or {R}.
They say its beckoning beacon leads not to safe harbor but into the arms of the drowned.
  • Duskmourn: House of Horror
Pedantic Learning

Pedantic Learning {U}{U}

Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Even the trivial can inspire.
Peek

Peek {U}

Instant
Look at target player's hand.
Draw a card.
Sometimes you have to read between the minds.
Related card: Tome of Gadwick
Peel from Reality

Peel from Reality {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
Peema Aether-Seer

Peema Aether-Seer {3}{G}

Creature - Elf Druid
When Peema Aether-Seer enters, you get an amount of {E} equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
"The Great Conduit connects us all."
3/2
Peema Outrider

Peema Outrider {2}{G}{G}

Creature - Elf Artificer
Trample
Fabricate 1
Connected as artificer and invention, bonded as rider and steed.
3/3
Peer Past the Veil

Peer Past the Veil {2}{R}{G}

Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Those who glimpse the House's true nature firsthand are cursed to never again look away.
  • Duskmourn: House of Horror Promos 226p 226s
  • Duskmourn: House of Horror 226 325
Peer Pressure

Peer Pressure {3}{U}

Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type.
  • Onslaught
Peer Through Depths

Peer Through Depths {1}{U}

Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Related card: Sift Through Sands
Peer into the Abyss

Peer into the Abyss {4}{B}{B}{B}

Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
"Oh, don't be so dramatic. When your eyes bleed, and your brain leaks out your ears, then we'll talk about lost sanity."
—Braids, dementia summoner
Peerless Recycling

Peerless Recycling {1}{G}

Instant
Gift a card
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
  • Bloomburrow
Peerless Ropemaster

Peerless Ropemaster {4}{U}

Creature - Human Rogue
When Peerless Ropemaster enters, return up to one target tapped creature to its owner's hand.
"Murder someone and you'll have a gaggle of folks lining up for revenge. Humiliate them, and they won't dare bother you again."
4/4
  • Outlaws of Thunder Junction
Peerless Samurai

Peerless Samurai {2}{R}

Creature - Human Samurai
Menace
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
"I fear I have run out of worthy opponents."
2/3
Related cards: Imperial Blademaster Peerless Samurai (Alchemy)
  • Kamigawa: Neon Dynasty 156 322
Pegasus Charger

Pegasus Charger {2}{W}

Creature - Pegasus
Flying
First strike
2/1
Pegasus Courser

Pegasus Courser {2}{W}

Creature - Pegasus
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
1/3
Pegasus Stampede

Pegasus Stampede {1}{W}

Sorcery
Buyback—Sacrifice a land.
Create a 1/1 white Pegasus creature token with flying.
Pelakka Caverns
Pelakka Predation

Pelakka Caverns

Land
Pelakka Caverns enters tapped.
{T}: Add {B}.
"As a child, I was afraid of the dark. Now, I'm afraid of the things I know are lurking in the dark, waiting to bite my head off."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Predation
Pelakka Predation
Pelakka Caverns

Pelakka Predation {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
"I knew we shouldn't have come this way."
—Sneeflebrix, expedition rogue
Card has other part: Pelakka Caverns
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Pelargir Survivor

Pelargir Survivor {1}{U}

Creature - Human Peasant
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}{U}, {T}: Target player mills three cards.
"The Corsairs are upon us! Back to the walls! Back to the City before all are overwhelmed!"
1/3
  • The Lord of the Rings: Tales of Middle-earth 64 515
Pelt Collector

Pelt Collector {G}

Creature - Elf Warrior
Whenever another creature you control enters or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1/1
Pemmin's Aura

Pemmin's Aura {1}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Pendant of Prosperity

Pendant of Prosperity {3}

Artifact
Pendant of Prosperity enters under the control of an opponent of your choice.
{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.