20901 cards found
Seshiro the Anointed

Seshiro the Anointed {4}{G}{G}

Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes.
3/4
Seshiro's Living Legacy
Tales of Master Seshiro

Seshiro's Living Legacy

Enchantment Creature - Snake Warrior
(Color indicator: Seshiro's Living Legacy is green)
Vigilance, haste
"In times of strife, the foolish make a fist while the wise make a friend."
—First Address of Seshiro the Anointed as Broodmaster of the Orochi Colonies
5/5
Card has other part: Tales of Master Seshiro
  • Kamigawa: Neon Dynasty
Set Adrift

Set Adrift {5}{U}

Sorcery
Delve
Put target nonland permanent on top of its owner's library.
The envoy spoke, and Sidisi replied.
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
"A blessing is not a gift. It is a duty."
1/3
Setessan Griffin

Setessan Griffin {4}{W}

Creature - Griffin
Flying
{2}{G}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.
3/2
  • Theros
Setessan Oathsworn

Setessan Oathsworn {1}{G}{G}

Creature - Satyr Warrior
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
"Setessa is not the city of my birth, but it is the place I fight for, and the place I'm willing to die for. Does that not make it my home?"
1/1
  • Born of the Gods
Setessan Petitioner

Setessan Petitioner {1}{G}{G}

Creature - Human Druid
When this creature enters, you gain life equal to your devotion to green.
"Cypress leaves for family, larkspur for protection, amaranth for a bountiful harvest."
2/2
  • Theros Beyond Death
Setessan Starbreaker

Setessan Starbreaker {3}{G}

Creature - Human Warrior
When this creature enters, you may destroy target Aura.
"Who says you cannot touch the stars?"
2/1
  • Born of the Gods
Sethron, Hurloon General

Sethron, Hurloon General {3}{R}{R}

Legendary Creature - Minotaur Warrior
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.
4/4
Seton's Desire

Seton's Desire {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Seton, Krosan Protector

Seton, Krosan Protector {G}{G}{G}

Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."
2/2
  • Odyssey
Settle Beyond Reality

Settle Beyond Reality {4}{W}

Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Two taken, two judged, one returned.
Settle the Score

Settle the Score {2}{B}{B}

Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
"You bound me with a contract only your death could end—and you thought me the fool?"
—Liliana Vess
Settle the Wilds

Settle the Wilds {2}{G}

Sorcery
Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
  • Alchemy: Innistrad
Settle the Wreckage

Settle the Wreckage {2}{W}{W}

Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Settlement Blacksmith

Settlement Blacksmith {2}{W}

Creature - Human Artificer
When this creature enters, if you control an Equipment, draw a card.
"Weapons, armor, shields, or tools—whatever the Raven Clan needs, my forge will provide."
—Gunnar of Ravensthorpe
3/3
  • Assassin's Creed
Setzer, Wandering Gambler

Setzer, Wandering Gambler {1}{B}{R}

Legendary Creature - Human Rogue Pilot
When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.
Whenever a Vehicle you control deals combat damage to a player, flip a coin.
Whenever you win a coin flip, create two tapped Treasure tokens.
2/2
  • Final Fantasy Commander 93 183
Seven-Tail Mentor

Seven-Tail Mentor {3}{W}

Creature - Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
"I have taught you all I can. Take this blade and rise as my equal."
2/3
  • Kamigawa: Neon Dynasty 36 313
Seventh Stage of Magic Design

Seventh Stage of Magic Design {4}{G}{U}

Enchantment
Double all your spells and abilities. (All spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana.)
  • Unknown Event
Sever Soul

Sever Soul {3}{B}{B}

Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Severance Priest

Severance Priest {W}{B}{G}

Creature - Djinn Cleric
Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
3/3
  • Tarkir: Dragonstorm 222 369
  • Tarkir: Dragonstorm Promos 222p 222s
Severed Legion

Severed Legion {1}{B}{B}

Creature - Zombie
Fear
No one in Aphetto answers a knock at the door after sundown.
2/2
Related card: Skirk Shaman
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Sevinne, the Chronoclasm

Sevinne, the Chronoclasm {2}{U}{R}{W}

Legendary Creature - Human Wizard
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
"The best moments are worth reliving."
2/2