21995 cards found
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Runescale Stormbrood

Runescale Stormbrood {3}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
2/4
Card has other part: Chilling Screech
Related card: Dragonweave Tapestry
  • Tarkir: Dragonstorm 221a 316a
Runesword

Runesword {6}

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Runewing

Runewing {3}{U}

Creature - Bird
Flying
When this creature dies, draw a card.
In the hands of the open-minded, a runewing quill writes wisdom of its own.
2/2
  • Return to Ravnica
Runic Armasaur

Runic Armasaur {1}{G}{G}

Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
The Sun Empire's most sacred sites are protected by more than prayers.
2/5
Runic Repetition

Runic Repetition {2}{U}

Sorcery
Return target exiled card with flashback you own to your hand.
"What some call obsession, I call the quest for perfection."
Runo Stromkirk
Krothuss, Lord of the Deep

Runo Stromkirk {1}{U}{B}

Legendary Creature - Vampire Cleric
Flying
When Runo enters, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.
1/4
Card has other part: Krothuss, Lord of the Deep
Rupture

Rupture {2}{R}

Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
All creatures have an inner fire. Releasing it can be dangerous.
Rural Recruit

Rural Recruit {3}{G}

Creature - Human Peasant
Training
When this creature enters, create a 3/1 green Boar creature token.
The Dawnhart survivors welcome recruits of all shapes and sizes.
1/1
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Rush of Battle

Rush of Battle {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
The Mardu charge reflects the dragon's speed—and its hunger.
  • Khans of Tarkir
Rush of Blood

Rush of Blood {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
  • Avacyn Restored
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
  • Outlaws of Thunder Junction Promos 104p 104s
  • Outlaws of Thunder Junction 104 327
Rush of Inspiration
Crackling Falls

Rush of Inspiration {1}{U/R}{U/R}

Instant
Draw two cards. Then discard a card at random unless you pay {E}{E}.
"Insight is like a waterfall—near-limitless power, but only if properly harnessed."
—Saheeli Rai
Card has other part: Crackling Falls
  • Modern Horizons 3
Rush of Knowledge

Rush of Knowledge {4}{U}

Sorcery
Draw cards equal to the greatest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Rushing-Tide Zubera

Rushing-Tide Zubera {2}{U}{U}

Creature - Zubera Spirit
When this creature dies, if 4 or more damage was dealt to it this turn, draw three cards.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home.
3/3
  • Saviors of Kamigawa
Rushwood Elemental

Rushwood Elemental {G}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
4/4
  • Mercadian Masques
Rushwood Herbalist

Rushwood Herbalist {2}{G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
2/2
  • Mercadian Masques
Rushwood Legate

Rushwood Legate {2}{G}

Creature - Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2/1
  • Mercadian Masques
Rusko, Clockmaker

Rusko, Clockmaker {2}{U}{B}

Legendary Creature - Human Artificer
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
3/3
Related card: Midnight Clock
Russet Wolves

Russet Wolves {3}{R}

Creature - Wolf
"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion."
—Olivia Voldaren
3/3
  • Dark Ascension
Rust Elemental

Rust Elemental {4}

Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
4/4
  • Mirrodin
Rust Goliath

Rust Goliath {10}

Artifact Creature - Construct
Prototype {3}{G}{G} — 3/5
Reach, trample
"You know those seedpods cluttering the eastern approach? I've got an idea . . . ."
—Calle, Urzan sergeant
10/10
  • The Brothers' War
Rust Monster

Rust Monster {2}{R}

Creature - Beast
First strike
Sacrifice an artifact: This creature gets +2/+0 until end of turn.
"They don't seem scary, but then you're suddenly standing there in your underclothes without a weapon. Then everything looks like a threat."
—Jarro, battle master
2/1