22643 cards found
Restless Bones

Restless Bones {2}{B}

Creature - Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate Restless Bones.
"We mourn our dead. We shroud our dead. We bury our dead. Too often, it seems, we must kill our dead again."
—Grazda, veteran armorer
1/1
  • Guildpact
Restless Cottage

Restless Cottage

Land
Restless Cottage enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
  • Wilds of Eldraine 258 304
  • Wilds of Eldraine Promos 258p 258s
Restless Dead

Restless Dead {1}{B}

Creature - Skeleton
{B}: Regenerate Restless Dead.
The rich's heirs often thank them after death . . . but preferably not in person.
—Suq'Ata epigram
1/1
  • Mirage
Restless Fortress

Restless Fortress

Land
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
  • Wilds of Eldraine 259 305
  • Wilds of Eldraine Promos 259p 259s
Restless Prairie

Restless Prairie

Land
Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
  • The Lost Caverns of Ixalan Promos 281p 281s
  • The Lost Caverns of Ixalan 281 348
Restless Reef

Restless Reef

Land
Restless Reef enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
  • The Lost Caverns of Ixalan Promos 282p 282s
  • The Lost Caverns of Ixalan 282 349
Restless Ridgeline

Restless Ridgeline

Land
Restless Ridgeline enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
  • The Lost Caverns of Ixalan Promos 283p 283s
  • The Lost Caverns of Ixalan 283 350
Restless Spire

Restless Spire

Land
Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
  • Wilds of Eldraine 260 306
  • Wilds of Eldraine Promos 260p 260s
Restless Vents

Restless Vents

Land
Restless Vents enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
  • The Lost Caverns of Ixalan Promos 284p 284s
  • The Lost Caverns of Ixalan 284 351
Restless Vinestalk

Restless Vinestalk

Land
Restless Vinestalk enters the battlefield tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
  • Wilds of Eldraine 261 307
  • Wilds of Eldraine Promos 261p 261s
Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Restoration Gearsmith

Restoration Gearsmith {2}{W}{B}

Creature - Human Artificer
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
All she touches turns to well-oiled, delicately calibrated, perfectly balanced gold.
3/3
Restoration Specialist

Restoration Specialist {1}{W}

Creature - Dwarf Artificer
{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Dwarves' tools are priceless heirlooms handed down through generations.
2/1
Resurrection Orb

Resurrection Orb {2}

Artifact - Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip {4}
  • Warhammer 40,000 Commander 165 165★
Retaliation

Retaliation {2}{G}

Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.
Retaliator Griffin

Retaliator Griffin {1}{R}{G}{W}

Creature - Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair.
2/2
Retreat to Coralhelm

Retreat to Coralhelm {2}{U}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1.
Retreat to Emeria

Retreat to Emeria {3}{W}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Retreat to Hagra

Retreat to Hagra {2}{B}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Retreat to Kazandu

Retreat to Kazandu {2}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Retreat to Valakut

Retreat to Valakut {2}{R}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
  • Battle for Zendikar
Retribution of the Ancients

Retribution of the Ancients {B}

Enchantment
{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Abzan ancestors died to protect their Houses, and they protect them still.
  • Khans of Tarkir
Retributive Wand

Retributive Wand {3}

Artifact
{3}, {T}: Retributive Wand deals 1 damage to any target.
When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
"The last blast is the biggest."
—Sargis Haz, artificer
  • Core Set 2020
Retrieval Agent

Retrieval Agent {3}{U}

Creature - Human Soldier
{2}: Retrieval Agent gets +1/-1 until end of turn.
The humming tome burned his leather glove, nearly taking his hand along with it. Then a strange power coursed through him.
2/5
  • The Brothers' War
Retriever Phoenix

Retriever Phoenix {3}{R}

Creature - Phoenix
Flying, haste
When Retriever Phoenix enters the battlefield, if you cast it, learn.
As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
2/2