31859 cards found
Life at Stake

Life at Stake {B}

Instant
You and target creature's controller each secretly choose a number 0 or greater. Then, reveal the chosen numbers. If your number was highest or tied for the highest, exile that creature. Each player who chose the highest number loses that much life.
  • Unknown Event
Life from the Loam

Life from the Loam {1}{G}

Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3
Life of Toshiro Umezawa
Memory of Toshiro

Life of Toshiro Umezawa {1}{B}

Enchantment - Saga
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Memory of Toshiro
  • Kamigawa: Neon Dynasty
Life of the Party

Life of the Party {3}{R}

Creature - Elemental
First strike, trample, haste
Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When Life of the Party enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game.
0/1
Life's Finale

Life's Finale {4}{B}{B}

Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
The feeble resistance of the flesh is over. Phyrexia spreads its shadow over all.
  • New Phyrexia
Life's Legacy

Life's Legacy {1}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
At the instant of death, the mystery of life.
Lifebane Zombie

Lifebane Zombie {1}{B}{B}

Creature - Zombie Warrior
Intimidate
When Lifebane Zombie enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
3/1
Lifeblood

Lifeblood {2}{W}{W}

Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
"Foolish wizard! As you tap the power of your lofty keep, so grows my strength."
—Malvern Xelionos, Letters
  • Legends
Lifeblood Hydra

Lifeblood Hydra {X}{G}{G}{G}

Creature - Hydra
Trample
Lifeblood Hydra enters with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Pharika has written her secrets on its bones so that only the worthy may discover them.
0/0
Lifecraft Awakening

Lifecraft Awakening {X}{G}

Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
"It was made, yes, but that does not mean it cannot grow."
  • Aether Revolt
Lifecraft Cavalry

Lifecraft Cavalry {4}{G}

Creature - Elf Warrior
Trample
Revolt — Lifecraft Cavalry enters with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
"I do not ask you to be tame. I only ask you to be true."
—Rishkar, Peema renegade
4/4
Lifecraft Engine

Lifecraft Engine {3}

Artifact - Vehicle
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
4/4
Lifecrafter's Bestiary

Lifecrafter's Bestiary {3}

Artifact
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
"Inspiration is found by looking outward."
—Oviya Pashiri, sage lifecrafter
Lifecrafter's Gift

Lifecrafter's Gift {3}{G}

Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
The best engineers recognize when a problem has already been solved.
Lifecreed Duo

Lifecreed Duo {1}{W}

Creature - Bat Bird
Flying
Whenever another creature you control enters, you gain 1 life.
"Why are you eating upside down?" asked the bird. "Why are you eating upside up?" replied the bat.
1/2
  • Bloomburrow
Lifeforce

Lifeforce {G}{G}

Enchantment
{G}{G}: Counter target black spell.
"Every fallen tree nourishes a thousand seedlings."
—Autumn Willow to Baron Sengir
Lifegift

Lifegift {2}{G}

Enchantment
Whenever a land enters, you may gain 1 life.
"Walk the world and you'll find your soul; search your soul and you'll discover the world."
—Diary of Azusa
  • Betrayers of Kamigawa
Lifelace

Lifelace {G}

Instant
Target spell or permanent becomes green.
Lifeline

Lifeline {5}

Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
  • Urza's Saga
Lifelink

Lifelink {W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
The spoils of war are not measured only in gold and silver.
Lifening Elemental

Lifening Elemental {5}{B}

Creature - Vampire Elemental
Lifelink
Splice onto instant or sorcery {1}{B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
4/6
  • Mystery Booster 2
Lifesmith

Lifesmith {1}{G}

Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
The Sylvok see the artificer as a gardener, preparing the world for hardy growth.
2/1
  • Scars of Mirrodin
Lifespark Spellbomb

Lifespark Spellbomb {1}

Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.
"Awaken that which was never asleep."
—Spellbomb inscription
  • Mirrodin
Lifespinner

Lifespinner {3}{G}

Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
"The husk splits like a madman's smile And mystery steps forth."
—Snow-Fur, kitsune poet
3/3
  • Betrayers of Kamigawa
Lifespring Druid

Lifespring Druid {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
"The land is not dead, merely sick. I will nurse it back to health."
2/1