20472 cards found
Shoot Down

Shoot Down {3}{G}

Sorcery
Exile target artifact, enchantment, or creature with flying.
Gwenna stayed her hand only once, to save young Harbin's life—a mistake she would never repeat.
  • The Brothers' War
Shoot the Sheriff

Shoot the Sheriff {1}{B}

Instant
Destroy target non-outlaw creature.
"Now, where is that deputy?"
—Jana, Hellspur thunderslinger
  • Outlaws of Thunder Junction
Shore Keeper

Shore Keeper {U}

Creature - Trilobite
{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.
0/3
  • Ixalan
Shore Up

Shore Up {U}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Homarid shells are adapted to the crushing pressure of the deepest depths; on land, their sturdiness seems supernatural.
  • Dominaria United
Shorecomber Crab

Shorecomber Crab {U}

Creature - Crab
0/4
  • Arena Beginner Set
Shorecrasher Elemental

Shorecrasher Elemental {U}{U}{U}

Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
Megamorph {4}{U}
3/3
  • Dragons of Tarkir
Shoreline Ranger

Shoreline Ranger {5}{U}

Creature - Bird Soldier Ranger
Flying
Islandcycling {2}
3/4
Shoreline Scout

Shoreline Scout {U}

Creature - Merfolk Scout
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
1/1
Related card: Tropical Island
  • Jumpstart: Historic Horizons
Shorikai, Genesis Engine

Shorikai, Genesis Engine {2}{W}{U}

Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8
Shorikai, Genesis Engine can be your commander.
8/8
Short Circuit

Short Circuit {1}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
  • Kamigawa: Neon Dynasty
Short Sword

Short Sword {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, Memoirs
Shortcut Seeker

Shortcut Seeker {3}{U}

Creature - Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.
"Ah, the old 'trap door under a rug' trick. This is almost too easy."
2/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Shortcut to Mushrooms

Shortcut to Mushrooms {1}{G}

Enchantment
When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 187 638
Shoulder to Shoulder

Shoulder to Shoulder {2}{W}

Sorcery
Support 2.
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
Shove Aside

Shove Aside {R}

Sorcery
If you aren't the starting player, you may cast Shove Aside as though it had flash.
Shove Aside deals 3 damage to target creature or planeswalker.
  • Alchemy: Murders at Karlov Manor
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Show of Confidence

Show of Confidence {1}{W}

Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
  • Strixhaven: School of Mages
Show of Valor

Show of Valor {1}{W}

Instant
Target creature gets +2/+4 until end of turn.
"As the knight struggled to stand, his squire took up his blade. The foe advanced not a single step."
—Krinnea, Siege of the Bone Spire
Showdown of the Skalds

Showdown of the Skalds {2}{R}{W}

Enchantment - Saga
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Shower of Arrows

Shower of Arrows {2}{G}

Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
"I wish there were more of your kin among us, Gimli. But even more would I give for a hundred good archers of Mirkwood. We shall need them."
—Legolas
  • The Lord of the Rings: Tales of Middle-earth 188 639
Showstopping Surprise

Showstopping Surprise {3}{R}{R}

Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
"I prefer gasps and screams to polite applause."
—Judith
  • Murders at Karlov Manor Commander 35 345
Shrapnel Blast

Shrapnel Blast {1}{R}

Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
It requires immense pressure to imbue an item with magic. If the spell is broken . . .
Shrapnel Slinger

Shrapnel Slinger {1}{R}

Artifact Creature - Phyrexian Beast
When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
"They may have unlimited mites, but that just means we have unlimited ammunition."
—Urabrask
2/2
  • Phyrexia: All Will Be One
Shredded Sails

Shredded Sails {1}{R}

Instant
Choose one —
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling {2}
Shreds of Sanity

Shreds of Sanity {2}{R}

Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
A few gnawing thoughts can eat at the mind until nothing else remains.