15887 cards found
Who

Who {X}{W}

Instant
Target player gains X life.
Card has other parts: What When Where Why
Why

Why {1}{G}

Instant
Destroy target enchantment.
Card has other parts: Who What When Where
Wibbly-wobbly, Timey-wimey

Wibbly-wobbly, Timey-wimey {1}{U}

Sorcery
Time travel.
Draw a card.
"People assume time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey stuff."
  • Doctor Who 62 667
Wicked Guardian

Wicked Guardian {3}{B}

Creature - Human Noble
When Wicked Guardian enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
"Some are born to greatness. You were born to scrub greatness's floors."
4/2
Wicked Slumber

Wicked Slumber {3}{U}

Instant
Convoke
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them.
Wicked Wolf

Wicked Wolf {2}{G}{G}

Creature - Wolf
When Wicked Wolf enters, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
3/3
Wicker Witch

Wicker Witch {3}

Artifact Creature - Scarecrow
When there were no more crows to scare, it focused its efforts elsewhere.
3/1
  • Shadows over Innistrad
Wickerbough Elder

Wickerbough Elder {3}{G}

Creature - Treefolk Shaman
Wickerbough Elder enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
Widespread Panic

Widespread Panic {2}{R}

Enchantment
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
"How thin is the veneer of civilization! A modest measure of panic will wash it off completely."
—Guard Erdrud of An Karras
  • Commander 2013
Wight of Precinct Six

Wight of Precinct Six {1}{B}

Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
Wild Beastmaster

Wild Beastmaster {2}{G}

Creature - Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
"When they covered the world in city, all they did was give themselves nowhere to run."
1/1
Wild Cantor

Wild Cantor {R/G}

Creature - Human Druid
Sacrifice Wild Cantor: Add one mana of any color.
They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
1/1
Wild Ceratok

Wild Ceratok {3}{G}

Creature - Rhino
Once part of a wealthy merchant's private zoo, the herd roams feral throughout the Tenth, where it will remain until the guilds can agree to relocate, cull, or befriend it.
4/3
  • Guilds of Ravnica
Wild Colos

Wild Colos {2}{R}

Creature - Goat Beast
Haste
You'll never get a Keldon's goat.
2/2
  • Urza's Destiny
Wild Crocodile

Wild Crocodile {1}{G}

Host Creature - Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1
Wild Dogs

Wild Dogs {G}

Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling {2}
2/1
Wild Endeavor

Wild Endeavor {4}{G}{G}

Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
The wilds consume, but they also create.
  • Forgotten Realms Commander 43 312
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
2/2
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
"Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism."
—Strangler vine research notes
Wild Guess

Wild Guess {R}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
No guts, no glory.
Wild Hunger

Wild Hunger {2}{G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R}
Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
  • Magic Origins
Wild Might

Wild Might {1}{G}

Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
  • Prophecy
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Wild Nacatl

Wild Nacatl {G}

Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."
1/1