31561 cards found
Evolved Spinoderm

Evolved Spinoderm {2}{G}{G}

Creature - Phyrexian Beast
Evolved Spinoderm enters with four oil counters on it.
Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.
At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
5/5
  • Phyrexia: All Will Be One Promos 166p 166s
  • Phyrexia: All Will Be One 166 313 452
Exalted Angel

Exalted Angel {4}{W}{W}

Creature - Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W}
4/5
Exalted Dragon

Exalted Dragon {4}{W}{W}

Creature - Dragon
Flying
Exalted Dragon can't attack unless you sacrifice a land.
If dragons excel at anything more than vanity, it is greed.
5/5
Excavation Elephant

Excavation Elephant {4}{W}

Creature - Elephant
Kicker {1}{W}
When Excavation Elephant enters, if it was kicked, return target artifact card from your graveyard to your hand.
3/5
Exquisite Archangel

Exquisite Archangel {5}{W}{W}

Creature - Angel
Flying
If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
A living invention born of a grand design.
5/5
Extractor Demon

Extractor Demon {4}{B}{B}

Creature - Demon
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth {2}{B}
5/5
Extricator of Flesh
Extricator of Sin

Extricator of Flesh

Creature - Eldrazi Horror
Eldrazi you control have vigilance.
{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
After the end, a new beginning.
3/5
Card has other part: Extricator of Sin
Ezio, Blade of Vengeance

Ezio, Blade of Vengeance {3}{U}{B}

Legendary Creature - Human Assassin
Deathtouch
Whenever an Assassin you control deals combat damage to a player, draw a card.
"Nothing is true. Everything is permitted."
5/5
Related card: Auditore Ambush
  • Assassin's Creed
Ezrim, Agency Chief

Ezrim, Agency Chief {1}{W}{W}{U}{U}

Legendary Creature - Archon Detective
Flying
When Ezrim, Agency Chief enters, investigate twice.
{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
5/5
  • Murders at Karlov Manor Promos 202p 202s
  • Murders at Karlov Manor 202 360
Fallaji Dragon Engine

Fallaji Dragon Engine {8}

Artifact Creature - Dragon
Prototype {2}{R} — 1/3
Flying
{2}: Fallaji Dragon Engine gets +1/+0 until end of turn.
5/5
  • The Brothers' War
Fangblade Eviscerator
Fangblade Brigand

Fangblade Eviscerator

Creature - Werewolf
(Color indicator: Fangblade Eviscerator is red)
{1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
{4}{R}: Creatures you control get +2/+0 until end of turn.
Nightbound
4/5
Card has other part: Fangblade Brigand
Fangren Marauder

Fangren Marauder {5}{G}

Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
"The fangren fight without comfort of any kind. We can ask no less of ourselves."
—Tilien, Sylvok partisan
5/5
Fear of Abduction

Fear of Abduction {4}{W}{W}

Enchantment Creature - Nightmare
As an additional cost to cast this spell, exile a creature you control.
Flying
When Fear of Abduction enters, exile target creature an opponent controls.
When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.
5/5
  • Duskmourn: House of Horror
Fear of the Dark

Fear of the Dark {4}{B}

Enchantment Creature - Nightmare
Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn.
The first thing it kills is the light.
5/5
  • Duskmourn: House of Horror
Fen Hauler

Fen Hauler {6}{B}

Creature - Insect
Improvise
Fen Hauler can't be blocked by artifact creatures.
"Success is found where others fear to look."
—Ara, renegade smuggler
5/5
Fendeep Summoner

Fendeep Summoner {4}{B}

Creature - Treefolk Shaman
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."
3/5
  • Morningtide
Feral Abomination

Feral Abomination {5}{B}

Creature - Thrull
Deathtouch
"If you manage to get to the heart of the bog, you'll find things there that make zombies seem downright lovable."
—Byaras, backwoods guide
5/5
Fiendish Duo

Fiendish Duo {4}{R}{R}

Creature - Devil
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Half the size, double the mayhem.
5/5
Filigree Racer

Filigree Racer {3}{R}

Artifact - Vehicle
When Filigree Racer enters, you get {E}{E}{E}{E}.
Whenever Filigree Racer attacks, you may pay {E}{E}. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn.
Crew 1
5/5
  • Modern Horizons 3 Commander 56 108
Final Iteration
Docent of Perfection

Final Iteration

Creature - Eldrazi Insect
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
6/5
Card has other part: Docent of Perfection
Five Kids in a Trenchcoat

Five Kids in a Trenchcoat {2}{W}

Creature - Human Citizen
Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
1/5
Flameblast Dragon

Flameblast Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.
5/5
Flaming Tyrannosaurus

Flaming Tyrannosaurus {5}{R}{R}

Creature - Dinosaur
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
5/5
Flight of Equenauts

Flight of Equenauts {7}{W}

Creature - Human Knight
Convoke
Flying
"Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition."
4/5
Flockchaser Phantom

Flockchaser Phantom {4}{W}{U}

Creature - Spirit
Convoke
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
5/5
  • March of the Machine Commander 41 128