4600 cards found
Fortified Area

Fortified Area {1}{W}{W}

Enchantment
Wall creatures you control get +1/+0 and have banding.
Fortified Rampart

Fortified Rampart {1}{W}

Creature - Wall
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come.
0/6
  • Battle for Zendikar
Fortify

Fortify {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Fortifying Provisions

Fortifying Provisions {2}{W}

Enchantment
Creatures you control get +0/+1.
When Fortifying Provisions enters, create a Food token.
"To the king, to the Circle, and to the realm! And to not dying."
Fortunate Few

Fortunate Few {3}{W}{W}

Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
"... Is it over?"
Fortune, Loyal Steed

Fortune, Loyal Steed {2}{W}

Legendary Creature - Beast Mount
When Fortune, Loyal Steed enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
2/4
  • Outlaws of Thunder Junction Promos 12p 12s
  • Outlaws of Thunder Junction 12 313
Forum Familiar

Forum Familiar {W}

Creature - Cat
Disguise {1}{W}
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.
1/1
  • Murders at Karlov Manor
Fountain Watch

Fountain Watch {3}{W}{W}

Creature - Human Cleric
Artifacts and enchantments you control have shroud.
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
2/4
Four Knocks

Four Knocks {2}{W}

Enchantment
Vanishing 4
At the beginning of your first main phase, draw a card.
"Wilfred, it's my honor. Better be quick. Three, two, one."
Fragment Reality

Fragment Reality {W}

Instant
Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
  • Alchemy: Kamigawa
Fragment of Konda
The Fall of Lord Konda

Fragment of Konda

Enchantment Creature - Human Noble
(Color indicator: Fragment of Konda is white)
Defender
When Fragment of Konda dies, draw a card.
For his transgressions against the kami, Lord Konda's immortal body was turned to stone, then shattered into a thousand still-living pieces.
1/3
Card has other part: The Fall of Lord Konda
  • Kamigawa: Neon Dynasty
Fragmentize

Fragmentize {W}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
—Dovin Baan
Frankie Peanuts

Frankie Peanuts {2}{W}{W}

Legendary Creature - Elephant Rogue
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Don't cross him or you'll end up sleeping with the merfolk.
2/3
Frantic Purification

Frantic Purification {2}{W}

Instant
Destroy target enchantment.
Madness {W}
By definition, madness ends in one of two ways: clarity . . . or death.
  • Torment
Frantic Salvage

Frantic Salvage {3}{W}

Instant
Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
"We will mourn when there is time. For now, we survive."
  • Mirrodin Besieged
Freewind Equenaut

Freewind Equenaut {2}{W}

Creature - Human Archer
Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.
2/2
Freewind Falcon

Freewind Falcon {1}{W}

Creature - Bird
Flying, protection from red
"That does it! I'm going back to hunting chickens!"
—Rhirhok, goblin archer
1/1
Fresh Volunteers

Fresh Volunteers {1}{W}

Creature - Human Rebel
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
2/2
  • Mercadian Masques
Friarball

Friarball {3}{W}

Sorcery
Create a 2/2 white Monk creature token.
Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
  • Mystery Booster 2
Friendly Ghost

Friendly Ghost {3}{W}

Creature - Spirit
Flying
When Friendly Ghost enters, target creature gets +2/+4 until end of turn.
In life, Marcus had been a devoted guide of new arrivals. Death simply made it easier to get around.
2/4
  • Duskmourn: House of Horror
Frodo, Determined Hero

Frodo, Determined Hero {1}{W}

Legendary Creature - Halfling Warrior
Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
During your turn, prevent all damage that would be dealt to Frodo.
Frodo's heart flamed within him. He drew his sword and advanced.
2/2
  • The Lord of the Rings: Tales of Middle-earth 289 388
Frodo, Sauron's Bane

Frodo, Sauron's Bane {W}

Legendary Creature - Halfling Citizen
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
1/2
Related cards: The Ring The Ring Tempts You
From the Rubble

From the Rubble {4}{W}{W}

Enchantment
As From the Rubble enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it.
  • The Lost Caverns of Ixalan Commander 40 72
Frontier Explorer

Frontier Explorer {W}

Creature - Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
2/1
Frontier Seeker

Frontier Seeker {1}{W}

Creature - Human Scout
When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Outlaws of Thunder Junction 13 368