25254 cards found
Painful Truths

Painful Truths {2}{B}

Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
Painiac

Painiac {2}{R}

Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
"You're about to be struck by a brilliant idea!"
0/3
Painsmith

Painsmith {1}{B}

Creature - Human Artificer
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
The Moriok see the artificer as a taskmaster, forcing lazy metal into more potent shapes.
2/1
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.
Painter's Servant

Painter's Servant {2}

Artifact Creature - Scarecrow
As Painter's Servant enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
It gathers hues from the twilight mist so that its master can paint a better world.
1/3
Painter's Studio

Painter's Studio {2}{R}

Enchantment - Room
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
Card has other part: Defaced Gallery
  • Duskmourn: House of Horror
Painwracker Oni

Painwracker Oni {3}{B}{B}

Creature - Demon Spirit
Fear
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
"Blood flows. Blood calls. Blood devours all and only blood remains."
—Ogre chant
5/4
  • Champions of Kamigawa
Paired Tactician

Paired Tactician {2}{W}

Creature - Human Warrior
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
"If we fight as one, nothing can stand in our way!"
3/2
  • Zendikar Rising
Pako, Arcane Retriever

Pako, Arcane Retriever {3}{R}{G}

Legendary Creature - Elemental Dog
Partner with Haldan, Avid Arcanist
Haste
Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
3/3
Related card: Haldan, Avid Arcanist
  • Commander 2020
Palace Familiar

Palace Familiar {1}{U}

Creature - Bird
Flying
When Palace Familiar dies, draw a card.
"The most profound secrets lie in the darkest places of the world. It can be prudent to make use of another set of eyes."
—Sidisi, Silumgar vizier
1/1
  • Dragons of Tarkir
Palace Guard

Palace Guard {2}{W}

Creature - Human Soldier
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
1/4
Palace Jailer

Palace Jailer {2}{W}{W}

Creature - Human Soldier
When Palace Jailer enters, you become the monarch.
When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
"Is it not a law in the City that those who wear the black and silver must stay in the Citadel?"
—Gandalf
2/2
Palace Siege

Palace Siege {3}{B}{B}

Enchantment
As Palace Siege enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Paladin Class

Paladin Class {W}

Enchantment - Class
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
  • Adventures in the Forgotten Realms Promos 29a 29p 29s
  • Adventures in the Forgotten Realms
Paladin Danse, Steel Maverick

Paladin Danse, Steel Maverick {2}{W}

Legendary Artifact Creature - Synth Knight
Vigilance, lifelink
Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
"I need to be the example, not the exception."
3/3
  • Fallout 20 548
Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy {1}{R}{W}

Legendary Creature - Human Knight
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
"Into the killing ground!"
3/2
Paladin en-Vec

Paladin en-Vec {1}{W}{W}

Creature - Human Knight
First strike, protection from black and from red
2/2
Paladin of Atonement

Paladin of Atonement {1}{W}

Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
For every wound there is a blessing; for every death, a reckoning.
1/1
Paladin of Prahv

Paladin of Prahv {4}{W}{W}

Creature - Human Knight
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life.
3/4
Paladin of Predation

Paladin of Predation {5}{G}{G}

Creature - Phyrexian Knight
Toxic 6
Paladin of Predation can't be blocked by creatures with power 2 or less.
The strategies and politics of the Vicious Swarm are as subtle as Vorinclex himself.
6/7
  • Phyrexia: All Will Be One
Paladin of the Bloodstained

Paladin of the Bloodstained {3}{W}

Creature - Vampire Knight
When Paladin of the Bloodstained enters, create a 1/1 white Vampire creature token with lifelink.
Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
3/2
Paladin's Shield

Paladin's Shield {1}{W}

Artifact - Equipment
Flash
When Paladin's Shield enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3}
  • Adventures in the Forgotten Realms
Palani's Hatcher

Palani's Hatcher {3}{R}{G}

Creature - Dinosaur
Other Dinosaurs you control have haste.
When Palani's Hatcher enters, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
5/3
  • The Lost Caverns of Ixalan Promos 237p 237s
  • The Lost Caverns of Ixalan 237 332
Pale Recluse

Pale Recluse {4}{G}{W}

Creature - Spider
Reach
Forestcycling {2}, plainscycling {2}
4/5
Pale Rider of Trostad

Pale Rider of Trostad {1}{B}

Creature - Spirit
Skulk
When Pale Rider of Trostad enters, discard a card.
"What's worse than being alone on the moors at night? Try not being alone."
—Nadila Maas, moor chaplain
3/3
  • Shadows over Innistrad