33354 cards found
Gaea's Embrace

Gaea's Embrace {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
{G}: Regenerate enchanted creature.
The forest rose to the battle, not to save the people but to save itself.
Denying Wind

Denying Wind {7}{U}{U}

Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."
—Keld Triumphant
Merfolk Pupil

Merfolk Pupil {1}{U}

Creature - Merfolk Wizard
When this creature enters, draw a card, then discard a card.
{1}{U}, Exile this card from your graveyard: Draw a card, then discard a card.
Maintaining a personal bubble is even more important when you have gills.
1/1
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
  • Legends
Leori, Sparktouched Hunter

Leori, Sparktouched Hunter {U}{R}{W}

Legendary Creature - Elemental Cat
Flying, vigilance
Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
3/3
  • Commander Masters 709 774
Sorcerous Sight

Sorcerous Sight {U}

Sorcery
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
Sidar Kondo

Sidar Kondo

Vanguard
{3}: Target creature gets +3/+3 until end of turn.
Kondo served as guardian to the infant Gerrard and raised him alongside his own son, Vuel. He taught both boys to be strong and to lead, but whereas Gerrard became a champion of honor, Vuel's bitterness led him to become an equally devastating force of malice.
Hand size bonus: -1
Life bonus: +12
  • Vanguard Series
Intrepid Stablemaster

Intrepid Stablemaster {1}{G}

Creature - Human Scout
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
"Never get too cocky. Remember you stay upright only by your mount's good graces."
2/2
  • Outlaws of Thunder Junction
Garna, the Bloodflame

Garna, the Bloodflame {3}{B}{R}

Legendary Creature - Human Warrior
Flash
When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
3/3
Frodo Baggins

Frodo Baggins {G}{W}

Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you.
As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
"Few have ever come hither through greater peril or on an errand more urgent."
—Elrond
1/3
Related cards: The Ring The Ring Tempts You
Venomous Vines

Venomous Vines {2}{G}{G}

Sorcery
Destroy target enchanted permanent.
"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath."
—Seton, centaur druid
  • Judgment
Roxanne, Starfall Savant

Roxanne, Starfall Savant {3}{R}{G}

Legendary Creature - Cat Druid
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "{T}: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
4/3
Related card: Meteorite
  • Outlaws of Thunder Junction Promos 228p 228s
  • Outlaws of Thunder Junction 228 362
Wu Elite Cavalry

Wu Elite Cavalry {3}{U}

Creature - Human Soldier
Horsemanship
At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost.
2/3
Hoarding Broodlord

Hoarding Broodlord {5}{B}{B}{B}

Creature - Dragon
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
7/6
  • March of the Machine Promos 110p 110s
  • March of the Machine 110 360
Ethereal Usher

Ethereal Usher {5}{U}

Creature - Spirit
{U}, {T}: Target creature can't be blocked this turn.
Transmute {1}{U}{U}
2/3
  • Ravnica: City of Guilds
Pharika's Chosen

Pharika's Chosen {B}

Creature - Snake
Deathtouch
The serpents' dens built into statues of Pharika serve not only to consecrate her temples, but as a hidden line of defense.
1/1
Blood Burglar

Blood Burglar {1}{B}

Creature - Vampire Rogue
During your turn, this creature has lifelink.
"You've heard that a vampire can't enter a home without an invitation? A lie meant to help you sleep at night."
—Kerin, watch sergeant
2/2
Cranial Extraction

Cranial Extraction {3}{B}

Sorcery - Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
  • Champions of Kamigawa
Deathbloom Thallid

Deathbloom Thallid {2}{B}

Creature - Fungus
When this creature dies, create a 1/1 green Saproling creature token.
"Nature is not always gentle or kind, but all life begets life."
—Marwyn of Llanowar
3/2
Related card: Slimefoot, Thallid Transplant
Savage Offensive

Savage Offensive {1}{R}

Sorcery
Kicker {G}
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Virtue of Persistence

Virtue of Persistence {5}{B}{B}

Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Card has other part: Locthwain Scorn
Tahngarth's Rage

Tahngarth's Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
"Taste my horns!"
—Tahngarth of the Weatherlight
  • Tempest
Outland Colossus

Outland Colossus {3}{G}{G}

Creature - Giant
Renown 6
This creature can't be blocked by more than one creature.
6/6
Vivien Reid

Vivien Reid {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Destroy target artifact, enchantment, or creature with flying.
[–8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Loyalty:
5
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.