17332 cards found
Tibalt, the Fiend-Blooded

Tibalt, the Fiend-Blooded {R}{R}

Legendary Planeswalker - Tibalt
[+1]: Draw a card, then discard a card at random.
[–4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
[–6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Loyalty:
2
Tibor and Lumia

Tibor and Lumia {2}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Tracing the horizon in a dance of wind and fire.
3/3
Ticket Turbotubes

Ticket Turbotubes {3}

Artifact
{T}: Add one mana of any color.
{3}, {T}: You get {TK}.
"WE ARE FILLED WITH TICKETS. WE ARE FILLED WITH PURPOSE."
  • Unfinity 194 480
Ticketomaton

Ticketomaton {3}

Artifact Creature - Robot
When Ticketomaton enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
"Please do not engage in debates on the nature of reality with the robot staff."
—Astrotorium sign
2/2
  • Unfinity 195 481
Ticking Gnomes

Ticking Gnomes {3}

Artifact Creature - Gnome
Echo {3}
Sacrifice Ticking Gnomes: It deals 1 damage to any target.
3/3
Ticking Mime Bomb

Ticking Mime Bomb {3}{R}

Artifact Creature - Clown Robot Mime
When Ticking Mime Bomb enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.
Silent, but deadly.
2/2
  • Unfinity 124 410
Tidal Control

Tidal Control {1}{U}{U}

Enchantment
Cumulative upkeep {2}
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
  • Alliances
Tidal Courier

Tidal Courier {3}{U}

Creature - Merfolk
When Tidal Courier enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
1/2
Tidal Flats

Tidal Flats {U}

Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Influence

Tidal Influence {2}{U}

Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
  • Fallen Empires
Tidal Surge

Tidal Surge {1}{U}

Sorcery
Tap up to three target creatures without flying.
"It is nature that gives us our boundaries and nature that enforces them."
—Eladamri, Lord of Leaves
Tidal Warrior

Tidal Warrior {U}

Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
The tide of battle favors those who can swim.
1/1
Tidal Wave

Tidal Wave {2}{U}

Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."
—Thassa, god of the sea
Tide Skimmer

Tide Skimmer {3}{U}

Creature - Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
2/3
Tidebinder Mage

Tidebinder Mage {U}{U}

Creature - Merfolk Wizard
When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2/2
Tidechannel Pathway
Barkchannel Pathway

Tidechannel Pathway

Land
{T}: Add {U}.
Card has other part: Barkchannel Pathway
Tidehollow Sculler

Tidehollow Sculler {W}{B}

Artifact Creature - Zombie
When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2/2
Tidespout Tyrant

Tidespout Tyrant {5}{U}{U}{U}

Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
5/5
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Tidy Conclusion

Tidy Conclusion {3}{B}{B}

Instant
Destroy target creature. You gain 1 life for each artifact you control.
Aetherborn patrons use any means necessary to secure victory for their protégés.
Tiefling Outcasts

Tiefling Outcasts {R}

Creature - Tiefling Peasant
Double team
Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
1/1
  • Alchemy Horizons: Baldur's Gate
Tightening Coils

Tightening Coils {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Tiller Engine

Tiller Engine {2}

Artifact Creature - Construct
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
1/3
  • Dominaria United Commander 20 96
Tilonalli's Skinshifter

Tilonalli's Skinshifter {2}{R}

Creature - Human Shaman
Haste
Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
"I am the ferocity of the Burning Sun. I am hide and feather, fang and claw."
0/1
Tilonalli's Summoner

Tilonalli's Summoner {1}{R}

Creature - Human Shaman
Ascend
Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
1/1