2055 cards found
Ruthless Winnower

Ruthless Winnower {3}{B}{B}

Creature - Elf Rogue
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice.
"I count the usurpers with my dagger, one death blow at a time."
4/4
  • Kaldheim Commander
Ruxa, Patient Professor

Ruxa, Patient Professor {2}{G}{G}

Legendary Creature - Bear Druid
Whenever Ruxa, Patient Professor enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
4/4
Saberclaw Golem

Saberclaw Golem {5}

Artifact Creature - Golem
{R}: Saberclaw Golem gains first strike until end of turn.
The warriors of the Blade Tribe charged the golem, twenty strong. They returned numbering ten . . . and a half.
4/2
  • Scars of Mirrodin
Sabertooth Outrider

Sabertooth Outrider {3}{R}

Creature - Human Warrior
Trample
Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
4/2
  • Dragons of Tarkir
Sage-Eye Avengers

Sage-Eye Avengers {4}{U}{U}

Creature - Djinn Monk
Prowess
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
4/5
Saint Elenda

Saint Elenda {4}{W}{W}{W}

Legendary Creature - Vampire Cleric
Lifelink
When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.
At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.
4/7
Related cards: Faith's Fetters Inspiring Cleric Invoke the Divine Ritual of Rejuvenation
  • Alchemy: Outlaws of Thunder Junction
Salvage Scuttler

Salvage Scuttler {4}{U}

Creature - Crab
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
A hermit crab goes through many shells in its lifetime, and not all are natural in origin.
4/4
  • Aether Revolt
Samurai Enforcers

Samurai Enforcers {4}{W}{W}

Creature - Human Samurai
Bushido 2
From the moment they swore their oaths, they belonged to their lord, sword and soul.
4/4
  • Champions of Kamigawa
Sandstalker Moloch

Sandstalker Moloch {1}{G}{G}

Creature - Lizard
Flash
When Sandstalker Moloch enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/2
  • March of the Machine
Sandsteppe War Riders

Sandsteppe War Riders {3}{G}

Creature - Human Warrior
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control.
4/4
  • March of the Machine Commander 39 126
Sandstone Oracle

Sandstone Oracle {7}

Artifact Creature - Sphinx
Flying
When Sandstone Oracle enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4/4
Sapphire Drake

Sapphire Drake {5}{U}

Creature - Drake
Flying
Each creature you control with a +1/+1 counter on it has flying.
Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.
4/4
  • Gatecrash
Sarevok, Deadly Usurper

Sarevok, Deadly Usurper {3}{B}{B}

Legendary Creature - Human Knight
When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Deceitful Usurper

Sarevok, Deceitful Usurper {3}{U}{B}

Legendary Creature - Human Knight
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Divine Usurper

Sarevok, Divine Usurper {3}{W}{B}

Legendary Creature - Human Knight
First strike
At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Ferocious Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Ferocious Usurper

Sarevok, Ferocious Usurper {3}{B}{R}

Legendary Creature - Human Knight
Menace
At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Mighty Usurper
  • Alchemy Horizons: Baldur's Gate
Sarevok, Mighty Usurper

Sarevok, Mighty Usurper {3}{B}{G}

Legendary Creature - Human Knight
Trample
At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper
  • Alchemy Horizons: Baldur's Gate
Saruman the White

Saruman the White {4}{U}

Legendary Creature - Avatar Wizard
Ward {2}
Whenever you cast your second spell each turn, amass Orcs 2.
"Sauron's victory is at hand; and there will be rich reward for those who aided it."
4/4
  • The Lord of the Rings: Tales of Middle-earth 67 518
Sauron, the Lidless Eye

Sauron, the Lidless Eye {3}{B}{R}

Legendary Creature - Avatar Horror
When Sauron, the Lidless Eye enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
There is an Eye in the Dark Tower that does not sleep.
4/4
  • The Lord of the Rings: Tales of Middle-earth 288 396
Sauron, the Necromancer

Sauron, the Necromancer {3}{B}{B}

Legendary Creature - Avatar Horror
Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
4/4
Related cards: The Ring The Ring Tempts You
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Savage Ventmaw

Savage Ventmaw {4}{R}{G}

Creature - Dragon
Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Sawblade Slinger

Sawblade Slinger {3}{G}

Creature - Human Archer
When Sawblade Slinger enters, choose up to one —
• Destroy target artifact an opponent controls.
• Sawblade Slinger fights target Zombie an opponent controls.
4/3
Scab-Clan Giant

Scab-Clan Giant {4}{R}{G}

Creature - Giant Warrior
When Scab-Clan Giant enters, it fights target creature an opponent controls chosen at random.
For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.
4/5
Scalebane's Elite

Scalebane's Elite {3}{G}{W}

Creature - Human Soldier
Protection from black
"With Rashida's blades, my guiding vision and the luck of the blessed, today we will free Mangara!"
—Asmira, Holy Avenger
4/4
  • Visions