Wormfang Crab can't be blocked. When Wormfang Crab enters, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flying When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Wormfang Newt enters, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Wormfang Turtle enters, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
When Wort, the Raidmother enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire.
When Wrath of Marit Lage enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." —Halvor Arenson, Kjeldoran priest
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.