26860 cards found
Mycoid Maze
Twists and Turns

Mycoid Maze

Land - Cave
{T}: Add {G}.
{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Card has other part: Twists and Turns
  • The Lost Caverns of Ixalan
Mycoid Shepherd

Mycoid Shepherd {1}{G}{G}{W}

Creature - Fungus
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
As pure mana flooded across the shards, it brought a sense of unity even to Jund's vicious food chain.
5/4
Mycologist

Mycologist {1}{W}

Creature - Human Druid
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
0/2
Related card: Elvish Farmer
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
4/4
Mycosynth Fiend

Mycosynth Fiend {2}{G}

Creature - Phyrexian Horror
This creature gets +1/+1 for each poison counter your opponents have.
"I wish I could take credit for it, but nature progresses on its own, just the way it should."
—Vorinclex, Voice of Hunger
2/2
Mycosynth Golem

Mycosynth Golem {11}

Artifact Creature - Golem
Affinity for artifacts
Artifact creature spells you cast have affinity for artifacts.
4/5
Mycosynth Lattice

Mycosynth Lattice {6}

Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Mycosynth Wellspring

Mycosynth Wellspring {2}

Artifact
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The oil created the mycosynth. The mycosynth created New Phyrexia.
Myojin of Cleansing Fire

Myojin of Cleansing Fire {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
4/6
  • Champions of Kamigawa
Myojin of Infinite Rage

Myojin of Infinite Rage {7}{R}{R}{R}

Legendary Creature - Spirit
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
7/4
  • Champions of Kamigawa
Myojin of Life's Web

Myojin of Life's Web {6}{G}{G}{G}

Legendary Creature - Spirit
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8/8
Myojin of Night's Reach

Myojin of Night's Reach {5}{B}{B}{B}

Legendary Creature - Spirit
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
5/2
Myojin of Seeing Winds

Myojin of Seeing Winds {7}{U}{U}{U}

Legendary Creature - Spirit
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
3/3
  • Champions of Kamigawa
Myr Adapter

Myr Adapter {3}

Artifact Creature - Myr
This creature gets +1/+1 for each Equipment attached to it.
"The simplest way to plan ahead is merely to be ready for everything."
—Pontifex, elder researcher
1/1
  • Mirrodin
Myr Battlesphere

Myr Battlesphere {7}

Artifact Creature - Myr Construct
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
Myr Convert

Myr Convert {2}

Artifact Creature - Phyrexian Myr
Toxic 1
{T}, Pay 2 life: Add one mana of any color.
Humble, obedient, and tireless, myr require little modification to excel as servants of Phyrexia.
2/1
Related card: March Toward Perfection
  • Phyrexia: All Will Be One 234 297 479
Myr Custodian

Myr Custodian {3}

Artifact Creature - Myr
When this creature enters, scry 2. Then each opponent may scry 1.
"Myr will go where the work is. We always have. We always will."
—Urtet, Remnant of Memnarch
2/3
  • Phyrexia: All Will Be One
Myr Enforcer

Myr Enforcer {7}

Artifact Creature - Myr
Affinity for artifacts
Most myr monitor other species. Some myr monitor other myr.
4/4
Myr Galvanizer

Myr Galvanizer {3}

Artifact Creature - Myr
Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
"We can't quite determine what they're doing, but they seem to be doing it quite well."
—Vedalken research notes
2/2
  • Scars of Mirrodin
Myr Incubator

Myr Incubator {6}

Artifact
{6}, {T}, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
Myr Kinsmith

Myr Kinsmith {4}

Artifact Creature - Myr
When this creature enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
"Our resistance is like the myr: small and easily overlooked, but loyal and resilient beyond measure."
—Melira
3/1
  • Phyrexia: All Will Be One
Myr Landshaper

Myr Landshaper {3}

Artifact Creature - Myr
{T}: Target land becomes an artifact in addition to its other types until end of turn.
One thing the myr can't do is enjoy the scenery.
1/1
  • Darksteel
Myr Matrix

Myr Matrix {5}

Artifact
Indestructible
Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.
  • Darksteel
Myr Mindservant

Myr Mindservant {1}

Artifact Creature - Myr
{2}, {T}: Shuffle your library.
It knows what you are planning, and does not approve.
1/1
  • Mirrodin
Myr Moonvessel

Myr Moonvessel {1}

Artifact Creature - Myr
When this creature dies, add {C}.
Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.
1/1
  • Darksteel