15304 cards found
Wizard's Retort

Wizard's Retort {1}{U}{U}

Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
Wizard's Spellbook

Wizard's Spellbook {5}{U}{U}

Artifact
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.
20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
Wizened Snitches

Wizened Snitches {3}{U}

Creature - Faerie Rogue
Flying
Players play with the top card of their libraries revealed.
"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
—Sirislav, Dimir spy
1/3
  • Ravnica: City of Guilds
Woe Strider

Woe Strider {2}{B}

Creature - Horror
When Woe Strider enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Woe Strider escapes with two +1/+1 counters on it.
3/2
Woebringer Demon

Woebringer Demon {3}{B}{B}

Creature - Demon
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
Each soul he devours adds its hunger to his own.
4/4
Woeleecher

Woeleecher {5}{W}

Creature - Elemental
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
3/5
  • Shadowmoor
Wojek Apothecary

Wojek Apothecary {2}{W}{W}

Creature - Human Cleric
Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."
1/1
  • Ravnica: City of Guilds
Wojek Bodyguard

Wojek Bodyguard {2}{R}

Creature - Human Soldier
Mentor
Wojek Bodyguard can't attack or block alone.
"By all means, take another step toward the captain."
3/3
Wojek Embermage

Wojek Embermage {3}{R}

Creature - Human Wizard
Radiance{T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
"Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment."
1/2
  • Ravnica: City of Guilds
Wojek Halberdiers

Wojek Halberdiers {R}{W}

Creature - Human Soldier
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.
3/2
  • Gatecrash
Wojek Investigator

Wojek Investigator {2}{W}

Creature - Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.
"Well, this clearly didn't come from anyone I know..."
2/4
Wolf Pack

Wolf Pack {6}{G}{G}

Creature - Wolf
You may have Wolf Pack assign its combat damage as though it weren't blocked.
7/6
Wolf of Devil's Breach

Wolf of Devil's Breach {3}{R}{R}

Creature - Elemental Wolf
Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value.
"How can werewolves be considered abominations next to such creatures?"
—Arlinn Kord
5/5
Wolf's Quarry

Wolf's Quarry {4}{G}{G}

Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token."
"The monster was gaining on them. Twice it had found them. There was only one place left to hide."
—Tales of the Fae
Wolfbitten Captive
Krallenhorde Killer

Wolfbitten Captive {G}

Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1/1
Card has other part: Krallenhorde Killer
  • Dark Ascension
Wolfbriar Elemental

Wolfbriar Elemental {2}{G}{G}

Creature - Elemental
Multikicker {G}
When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
4/4
Wolfhunter's Quiver

Wolfhunter's Quiver {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
"Steel in the heart, silver in the bow."
—Wolfhunter's creed
  • Dark Ascension
Wolfir Avenger

Wolfir Avenger {1}{G}{G}

Creature - Wolf Warrior
Flash
{1}{G}: Regenerate Wolfir Avenger.
Released from a dark curse and bound to a higher calling.
3/3
  • Avacyn Restored
Wolfir Silverheart

Wolfir Silverheart {3}{G}{G}

Creature - Wolf Warrior
Soulbond
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4/4
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When Wolfkin Bond enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Wolfrider's Saddle

Wolfrider's Saddle {3}{G}

Artifact - Equipment
When Wolfrider's Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip {3}
  • Core Set 2020
Wolfwillow Haven

Wolfwillow Haven {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"It fell silently from the sky and broke the surface without a ripple. Was it even here at all?"
—Fisherman's journal
2/2
Related card: Bind to Secrecy
Wood Elemental

Wood Elemental {3}{G}

Creature - Elemental
As Wood Elemental enters, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
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