3438 cards found
Inkfathom Infiltrator

Inkfathom Infiltrator {U/B}{U/B}

Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
2/1
Innocent Bystander

Innocent Bystander {1}{R}

Creature - Goblin Citizen
Whenever Innocent Bystander is dealt 3 or more damage, investigate.
"Whoops, this isn't my street! Don't mind me! I'll just be on my way while you enjoy your . . . very sharp knives."
2/1
  • Murders at Karlov Manor
Innocuous Insect

Innocuous Insect {1}{U}{U}

Creature - Eldrazi Insect
Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)
Flash
Flying
When you cast this spell, draw a card.
2/1
Insatiable Gorgers

Insatiable Gorgers {2}{R}{R}

Creature - Vampire Berserker
Insatiable Gorgers attacks each combat if able.
Madness {3}{R}
"Drink deeply, for there is no tomorrow!"
—Anje Falkenrath
5/3
Insatiable Souleater

Insatiable Souleater {4}

Artifact Creature - Phyrexian Beast
{G/P}: Insatiable Souleater gains trample until end of turn.
"We thank the souleaters for culling our sick so that the strong may earn their triumphs."
—Drones' hymn of gratitude
5/1
  • New Phyrexia
Insectile Aberration
Delver of Secrets

Insectile Aberration

Creature - Human Insect
(Color indicator: Insectile Aberration is blue)
Flying
"Aha! Yes! Now I hear it, the beautiful poetry of the lights in the sky. I must reach the moon and ask what it all means!"
3/2
Card has other part: Delver of Secrets
Inspiring Cleric

Inspiring Cleric {2}{W}

Creature - Vampire Cleric
When Inspiring Cleric enters, you gain 4 life.
"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."
3/2
Related card: Saint Elenda
Inspiring Overseer

Inspiring Overseer {2}{W}

Creature - Angel Cleric
Flying
When this creature enters, you gain 1 life and draw a card.
The angels were determined to show a city run by demons that there was a better path.
2/1
Insufferable Balladeer

Insufferable Balladeer {1}{R}

Creature - Dwarf Bard
Vicious Mockery — When Insufferable Balladeer enters, target creature an opponent controls can't block this turn. Goad it.
2/1
  • Commander Legends: Battle for Baldur's Gate
Interplanar Brushwagg

Interplanar Brushwagg {3}{G}

Creature - Brushwagg
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)
Vigilance, haste
Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
6/4
Intrepid Adversary

Intrepid Adversary {1}{W}

Creature - Human Scout
Lifelink
When Intrepid Adversary enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
3/1
Intrepid Rabbit

Intrepid Rabbit {2}{W}

Creature - Rabbit Soldier
Offspring {1}
When this creature enters, target creature you control gets +1/+1 until end of turn.
"I'll light the way, but we must walk it together."
3/2
  • Bloomburrow
Intrepid Trufflesnout

Intrepid Trufflesnout {1}{G}

Creature - Boar
Whenever Intrepid Trufflesnout attacks alone, create a Food token.
3/1
Card has other part: Go Hog Wild
  • Wilds of Eldraine
Invader Parasite

Invader Parasite {3}{R}{R}

Creature - Phyrexian Insect
Imprint — When Invader Parasite enters, exile target land.
Whenever a land an opponent controls with the same name as the exiled card enters, Invader Parasite deals 2 damage to that player.
3/2
  • New Phyrexia
Invasion Specialist

Invasion Specialist {4}{B}

Creature - Phyrexian Cleric
Battles you control have "-3: You draw a card and lose 1 life." (Activate by removing three defense counters. You control battles you cast, even if an opponent protects them.)
5/4
  • Unknown Event
Irascible Wolverine

Irascible Wolverine {2}{R}

Creature - Wolverine
When Irascible Wolverine enters, exile the top card of your library. Until end of turn, you may play that card.
Plot {2}{R}
3/2
  • Outlaws of Thunder Junction
Iraxxa, Empress of Mars

Iraxxa, Empress of Mars {2}{R}{R}

Legendary Creature - Alien Warrior
Trample
Battle cry
Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
5/4
  • Doctor Who 89 694
Ire Shaman

Ire Shaman {1}{R}

Creature - Orc Shaman
Menace
Megamorph {R}
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2/1
Iroas, God of Victory

Iroas, God of Victory {2}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
7/4
Iron Golem

Iron Golem {4}

Artifact Creature - Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
Once an iron golem is set to a task, it won't turn aside until that task is complete or it has been destroyed.
5/3
Iron-Barb Hellion

Iron-Barb Hellion {5}{R}

Creature - Hellion Beast
Haste
Iron-Barb Hellion can't block.
When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.
5/4
  • Salvat 2005 K3 K4
  • Fifth Dawn
Ironclad Slayer

Ironclad Slayer {2}{W}

Creature - Human Warrior
When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.
The best weapon is the one at hand.
3/2
Ironfang
Village Ironsmith

Ironfang

Creature - Werewolf
(Color indicator: Ironfang is red)
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door.
3/1
Card has other part: Village Ironsmith
  • Innistrad
Ironhoof Boar

Ironhoof Boar {5}{R}

Artifact Creature - Boar
Trample, haste
Channel{1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
"I'm glad she can run again, but this might have been a bit much."
—Kenji, Sokenzan artisan
5/4
  • Kamigawa: Neon Dynasty
Isao, Enlightened Bushi

Isao, Enlightened Bushi {2}{G}

Legendary Creature - Human Samurai
This spell can't be countered.
Bushido 2
{2}: Regenerate target Samurai.
"I do not care if he claims no allegiance in this war. Find him, Takeno."
—Lord Konda
2/1
  • Betrayers of Kamigawa